1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  3. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  4. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  5. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  6. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  7. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

AnimatedEnviromentalEffectAurorasBv016

Submitted by kellym0
This bundle is marked as approved. It works and satisfies the submission rules.
this is my 19th model, version B of the auroras I made earlier, it is teal, to blue, to purple. and has the same conditions as AnimatedEnviromentalEffectAurorasA. il just copy and paste the stuff that matters....

''the portrait file is the un animated variation, called:

UnAnimatedEnviromentalEffectAurorasBV016b.mdx

this is in case you wish to just paint the sky using triggers and dummy units in random patterns, and not be trapped by the way I animated it

-----EXECUTION------
Stand animation takes 40 seconds to complete.

stick to the size between 0.9 and 1.1
IF YOU EXCEED THE SIZE OF 1.1 the particles start to begin to gap. if you go below the size of 0.8 or 0.7 the particles start to over lap

IF YOU ARE USING THE UN-ANIMATED VERSION AS A DUMMY UNIT: RIG THE DEATH TIME SECONDS TO 40.001''

you may feel its just a recolor, but I actually took a few tries at this one to get the color just right, I feel I accomplished that. 16 tries? not so bad.

give credits, edit if you wish you have my permission, just don't distribute to other places as you're own ect ect. enjoy

Keywords:
Lights, Colors, Colours..., Magic, Fantasy, Environmental, Decoration, Psychedelic, Northrend, IceCrown Glacier, Winter, Aurora Borealis,
Contents

AnimatedEnviromentalEffectAurorasBv016 (Model)

AnimatedEnviromentalEffectAurorasBv016 (Model)

Reviews
Moderator
20:30, 31st Jan 2014 Kwaliti: Useful.
  1. 20:30, 31st Jan 2014
    Kwaliti:

    Useful.
     
  2. kellym0

    kellym0

    Joined:
    Nov 28, 2009
    Messages:
    847
    Resources:
    51
    Models:
    49
    Skins:
    1
    Tutorials:
    1
    Resources:
    51
  3. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,597
    Resources:
    52
    Models:
    19
    Packs:
    1
    Maps:
    31
    Template:
    1
    Resources:
    52
    Sorry to dissappoint you but they do not look as good as real ones, they are too sharp, real ones have smooth edges and various colours.
     
  4. kellym0

    kellym0

    Joined:
    Nov 28, 2009
    Messages:
    847
    Resources:
    51
    Models:
    49
    Skins:
    1
    Tutorials:
    1
    Resources:
    51
    yea, I know that, but its not possible with Warcraft 3 capability's.

    not without killing you're computers with particle count lol, the more realistic, the higher the particle count. I did have them picture perfect, but it was 900 particles, at 380, its hard to make it look like real life man.

    Im inspired by this image here:
    http://www.hiveworkshop.com/forums/members/183403-albums6929-picture77723.html

    which is most similar to mine. mine are a tad repetitive, but if you don't like that you can always use the un animated one to do you're own painting

    as for various colors, I feel they have sufficient variants as to be applicable. they gradually change from blues to greens to pinks and slowly but surely make long bands, which is hard to do, too be honest =)
    im sorry you don't like them as much as I do =*( what do you suppose I do to make them better? if it can be done efficiently?

    also forgot to mention that northern lights are normally super high in the sky, these ones have to be lower so we can see them, which makes them look different because its looking down on northern lights vrs looking up, that's another problem I had. so achieving 100% authenticity is not possible.
     
  5. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,597
    Resources:
    52
    Models:
    19
    Packs:
    1
    Maps:
    31
    Template:
    1
    Resources:
    52
    Lol, where are the fir trees then? (joking)

    Couldn't you make it like the Force Wall (or what is it called) the shining light beam thingie like used in Dungeon or some of those tilesets?
     
  6. kellym0

    kellym0

    Joined:
    Nov 28, 2009
    Messages:
    847
    Resources:
    51
    Models:
    49
    Skins:
    1
    Tutorials:
    1
    Resources:
    51
    no because that emitter doesn't move right-- I tried.

    that emitter looks terrible when you try to spam it the way I spammed these ones to make the curtain effect. have you even checked it in the editor? each one of these is huge, that screen shot is hyper zoomed out, with about 7 of them to look at in the distance, each one of those consumes an entire screen. and my monitor is 1900-1080 so it more then consumes any normal non wide screen monitor. the true sense of scale is lost in that screen shot.
     
    Last edited: Dec 31, 2013
  7. UgoUgo

    UgoUgo

    Joined:
    Nov 27, 2012
    Messages:
    589
    Resources:
    48
    Models:
    23
    Icons:
    22
    Skins:
    2
    Maps:
    1
    Resources:
    48
    Looks pretty nice, although I have no idea what are auroras (never seen one with my eyes). I like the blue and red ones. (Just judging by screenshot)

    But, I think you should use a simpler model name >.> 'Aurora Rain Effect' seems to suit just fine

    And you could do some fomatting with the description using BB Codes so that it's easier and more interesting to read. Just spltting some parts such as 'Info', 'How to use' etc..
     
  8. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,597
    Resources:
    52
    Models:
    19
    Packs:
    1
    Maps:
    31
    Template:
    1
    Resources:
    52
  9. kellym0

    kellym0

    Joined:
    Nov 28, 2009
    Messages:
    847
    Resources:
    51
    Models:
    49
    Skins:
    1
    Tutorials:
    1
    Resources:
    51
    to UgoUgo: I name them for sorting purposes, the names are purely for my ability to organize them. you may change their names if you like. glad you like it ugougo. not sure ''rain effect'' would feel right being there is no rain.

    I still think making what you have in that picture remixer is basically impossible. but you could try painting something like that with the un-animated version. particle count gets too high if I try to go much more realistic. especially like you're picture there, with the thicker blankets of color over ribbons.