1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

AnimateDeadTarget

Submitted by JetFangInferno
This bundle is marked as approved. It works and satisfies the submission rules.
Keywords:
Aqua, water, spike, ice, effect, cold, freezing,
Contents

AnimateDeadTarget (Model)

  1. Kyuuketsuki

    Kyuuketsuki

    Joined:
    Jul 16, 2006
    Messages:
    101
    Resources:
    0
    Resources:
    0
    It looks pretty good in the screen shot. I'll have to try it out in the editor...
     
  2. vegeta_ss

    vegeta_ss

    Joined:
    Jun 30, 2005
    Messages:
    79
    Resources:
    0
    Resources:
    0
    Looks awsome from here, I'm going to make a spell pack using some of your models when I have the time...
     
  3. mucfuc2002

    mucfuc2002

    Joined:
    Jan 22, 2004
    Messages:
    128
    Resources:
    0
    Resources:
    0
    I don't really think you need GeoSet Animation at all, since you've only wrote the GeoSet to use
    "static Color { 1, 1, 1 }, " ... This in unnecessary, since Warcraft models are always fully colored by default (=1). If you'd, for example, try to color your GeoSet blue, that'd make sense:
    "static Color { 1, 0, 0 }, ".
    In your case, you can simply erase GeoSet Animations.

    Second of all, why did you use so many unused Helpers? There are 3 of them and are NOT used by any Bone or Emitter. In order to actually use Helper, you need to connect Bone or Emitter to Helper as Parents! If, for example, a Bone with ObjectId 0 should use Helper with ObjectId 4, the Bone should use the "Parent 4, " parameter... e.t.c. In your case, you can remove all 3 Helpers and their PivotPoints and used Global Sequences as well. In your case, only the third Global Sequence is neccesary. Saves a lot of space.

    Like the model, it is useful.
     
  4. donut3.5

    donut3.5

    Joined:
    Feb 22, 2006
    Messages:
    3,389
    Resources:
    31
    Models:
    20
    Icons:
    9
    Maps:
    1
    Tutorials:
    1
    Resources:
    31
    Geoset animations aren't only used for color... visibility too.
    Very nice BTW, glad to see ya didn't quit.
    --donut3.5--
     
  5. vladhslavh

    vladhslavh

    Joined:
    Feb 25, 2006
    Messages:
    17
    Resources:
    0
    Resources:
    0
    nice as aways, hey could you make a holy water flask based on the the BrewmasterMissle? with some Emitters it cold be usefull.
     
  6. The_Avenger's_Return

    The_Avenger's_Return

    Joined:
    Oct 3, 2005
    Messages:
    360
    Resources:
    22
    Icons:
    22
    Resources:
    22
    Howdy, JetFangInferno! :D I'm overjoyed to see you staying! If you're out of ideas, may I make some suggestions to keep you busy? :wink: Can you make a purple Necropolis missile, a Black/Grey Bat-shaped Priest missile, a Red Rune missile (Use your imagination for the form), a 2nd Red Rune missile that deals AoE dmg, and a dynamite missile that explodes on death? If you can spare some time for these requests and make them, and have questions, feel free to ask me anything you need to know. :wink: Have a nice day!
     
  7. Anything.

    Anything.

    Joined:
    Apr 6, 2005
    Messages:
    117
    Resources:
    0
    Resources:
    0
    Hehe, I liked the other one better, but that doesn't mean that this one doesn't look totally awesome as well.
     
  8. Bloodsnowman

    Bloodsnowman

    Joined:
    Jul 25, 2006
    Messages:
    16
    Resources:
    0
    Resources:
    0
    A - M - A - Z - I - N - G !
     
  9. rivalry14

    rivalry14

    Joined:
    Sep 1, 2006
    Messages:
    26
    Resources:
    0
    Resources:
    0
    Awesome!
     
  10. FuzzFriendOWKA

    FuzzFriendOWKA

    Joined:
    Dec 3, 2006
    Messages:
    2
    Resources:
    0
    Resources:
    0
    looks really cool :D
    i think you should try your hand at making some fire effects
     
  11. Maximum_Evil

    Maximum_Evil

    Joined:
    Nov 28, 2009
    Messages:
    1,529
    Resources:
    4
    Maps:
    4
    Resources:
    4
    epicness O_O
     
  12. Moises08x

    Moises08x

    Joined:
    Jun 30, 2016
    Messages:
    562
    Resources:
    1
    Icons:
    1
    Resources:
    1