I don't really think you need GeoSet Animation at all, since you've only wrote the GeoSet to use
"static Color { 1, 1, 1 }, " ... This in unnecessary, since Warcraft models are always fully colored by default (=1). If you'd, for example, try to color your GeoSet blue, that'd make sense:
"static Color { 1, 0, 0 }, ".
In your case, you can simply erase GeoSet Animations.
Second of all, why did you use so many unused Helpers? There are 3 of them and are NOT used by any Bone or Emitter. In order to actually use Helper, you need to connect Bone or Emitter to Helper as Parents! If, for example, a Bone with ObjectId 0 should use Helper with ObjectId 4, the Bone should use the "Parent 4, " parameter... e.t.c. In your case, you can remove all 3 Helpers and their PivotPoints and used Global Sequences as well. In your case, only the third Global Sequence is neccesary. Saves a lot of space.
Like the model, it is useful.