Matrices Model
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Skin Weight Model
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This version contains a binary association (0, 1) of the vertices, so it is lighter and used for maps with less cinematics. - Takes up less storage. - Model has less fluidity in the mesh, which can give the impression of robotization. -Works with all versions of the game and in SD or HD mode. | This version contains a gradient association (0, 0.1, 0.2, ..., 0.9, 1) of the vertices, so it is havier and used for maps with more cinematics. - Model has more fluidity in the mesh, feels natural and organic shaped. - Takes up more storage. -Works with version 1.32 of the game or superior, works in SD or HD mode. Attention: Backup your map before adding this model since is highly experimental |
◈Credits◈ |
Character model belongs to World of Warcraft - Blizzard ® |
Character was edited by Zaffar - edition includes: - Mesh number of polygons increased and smoothed. - Texture repaint, recolor and resize. - Rigging, all the bones where renamed. - Animation, all existing animations where edited to fit diferent stand poses, and new animations where added for spell and attacks. |
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License |