Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Anduin Wrynn (With Helm) (Matrices) of the bundle Anduin Wrynn (With Helm) (Matrices). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Anduin Wrynn King of Stormwind.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Now Click the "Import File" Button:
Next select 'HU_Anduin_Wrynn_With_Helm_(Matrices).mdx' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Done, you have imported the file HU_Anduin_Wrynn_With_Helm_(Matrices).mdx.
Importing HU_Anduin_Wrynn_1.blp
Now Click the "Import File" Button:
Next select 'HU_Anduin_Wrynn_1.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
war3mapimported/HU_Anduin_Wrynn_1.blp
Double-click the file HU_Anduin_Wrynn_1.blp:
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
war3mapimported/HU_Anduin_Wrynn_1.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
Done, you have imported the file HU_Anduin_Wrynn_1.blp.
Importing HU_Anduin_Wrynn_2.blp
Now Click the "Import File" Button:
Next select 'HU_Anduin_Wrynn_2.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
war3mapimported/HU_Anduin_Wrynn_2.blp
Double-click the file HU_Anduin_Wrynn_2.blp:
HU_Anduin_Wrynn_2.blp
Image / Texture
298
war3mapimported/HU_Anduin_Wrynn_2.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
Done, you have imported the file HU_Anduin_Wrynn_2.blp.
Importing HU_Anduin_Wrynn_3.blp
Now Click the "Import File" Button:
Next select 'HU_Anduin_Wrynn_3.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
war3mapimported/HU_Anduin_Wrynn_3.blp
Double-click the file HU_Anduin_Wrynn_3.blp:
HU_Anduin_Wrynn_3.blp
Image / Texture
286
war3mapimported/HU_Anduin_Wrynn_3.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
Done, you have imported the file HU_Anduin_Wrynn_3.blp.
Importing VFX_Beam_Holy.blp
Now Click the "Import File" Button:
Next select 'VFX_Beam_Holy.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
war3mapimported/VFX_Beam_Holy.blp
Double-click the file VFX_Beam_Holy.blp:
VFX_Beam_Holy.blp
Image / Texture
15
war3mapimported/VFX_Beam_Holy.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
Done, you have imported the file VFX_Beam_Holy.blp.
Importing VFX_Energy_Animated_Generic.blp
Now Click the "Import File" Button:
Next select 'VFX_Energy_Animated_Generic.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
war3mapimported/VFX_Energy_Animated_Generic.blp
Double-click the file VFX_Energy_Animated_Generic.blp:
VFX_Energy_Animated_Generic.blp
Image / Texture
38
war3mapimported/VFX_Energy_Animated_Generic.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
Done, you have imported the file VFX_Energy_Animated_Generic.blp.
Importing VFX_Flare_Generic.blp
Now Click the "Import File" Button:
Next select 'VFX_Flare_Generic.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
war3mapimported/VFX_Flare_Generic.blp
Double-click the file VFX_Flare_Generic.blp:
VFX_Flare_Generic.blp
Image / Texture
20
war3mapimported/VFX_Flare_Generic.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
Done, you have imported the file VFX_Flare_Generic.blp.
Importing VFX_Flare_Holy.blp
Now Click the "Import File" Button:
Next select 'VFX_Flare_Holy.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
war3mapimported/VFX_Flare_Holy.blp
Double-click the file VFX_Flare_Holy.blp:
VFX_Flare_Holy.blp
Image / Texture
21
war3mapimported/VFX_Flare_Holy.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
Done, you have imported the file VFX_Flare_Holy.blp.
Importing VFX_Flare_Rainbow.blp
Now Click the "Import File" Button:
Next select 'VFX_Flare_Rainbow.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
war3mapimported/VFX_Flare_Rainbow.blp
Double-click the file VFX_Flare_Rainbow.blp:
VFX_Flare_Rainbow.blp
Image / Texture
10
war3mapimported/VFX_Flare_Rainbow.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
Done, you have imported the file VFX_Flare_Rainbow.blp.
Importing VFX_Rays_Holy.blp
Now Click the "Import File" Button:
Next select 'VFX_Rays_Holy.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
war3mapimported/VFX_Rays_Holy.blp
Double-click the file VFX_Rays_Holy.blp:
VFX_Rays_Holy.blp
Image / Texture
15
war3mapimported/VFX_Rays_Holy.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
Done, you have imported the file VFX_Rays_Holy.blp.
Importing VFX_Sparkles_Animated_Generic.blp
Now Click the "Import File" Button:
Next select 'VFX_Sparkles_Animated_Generic.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
war3mapimported/VFX_Sparkles_Animated_Generic.blp
Double-click the file VFX_Sparkles_Animated_Generic.blp:
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
war3mapimported/VFX_Sparkles_Animated_Generic.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
Done, you have imported the file VFX_Sparkles_Animated_Generic.blp.
Importing VFX_Tile_Shield_Animated_Holy.blp
Now Click the "Import File" Button:
Next select 'VFX_Tile_Shield_Animated_Holy.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
war3mapimported/VFX_Tile_Shield_Animated_Holy.blp
Double-click the file VFX_Tile_Shield_Animated_Holy.blp:
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
war3mapimported/VFX_Tile_Shield_Animated_Holy.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
VFX_Tile_Shield_Animated_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
VFX_Tile_Shield_Animated_Holy.blp
Done, you have imported the file VFX_Tile_Shield_Animated_Holy.blp.
Importing VFX_Weapon_Trail_Holy.blp
Now Click the "Import File" Button:
Next select 'VFX_Weapon_Trail_Holy.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn (With Helm) (Matrices)
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
Image / Texture
29
war3mapimported/VFX_Weapon_Trail_Holy.blp
Double-click the file VFX_Weapon_Trail_Holy.blp:
VFX_Weapon_Trail_Holy.blp
Image / Texture
29
war3mapimported/VFX_Weapon_Trail_Holy.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Weapon_Trail_Holy.blp
Image / Texture
29
VFX_Weapon_Trail_Holy.blp
The file has been properly added to the map archive:
HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
Model
2,697
war3mapimported/HU_Anduin_Wrynn_With_Helm_(Matrices).mdx
HU_Anduin_Wrynn_1.blp
Image / Texture
1,001
HU_Anduin_Wrynn_1.blp
HU_Anduin_Wrynn_2.blp
Image / Texture
298
HU_Anduin_Wrynn_2.blp
HU_Anduin_Wrynn_3.blp
Image / Texture
286
HU_Anduin_Wrynn_3.blp
VFX_Beam_Holy.blp
Image / Texture
15
VFX_Beam_Holy.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Flare_Generic.blp
Image / Texture
20
VFX_Flare_Generic.blp
VFX_Flare_Holy.blp
Image / Texture
21
VFX_Flare_Holy.blp
VFX_Flare_Rainbow.blp
Image / Texture
10
VFX_Flare_Rainbow.blp
VFX_Rays_Holy.blp
Image / Texture
15
VFX_Rays_Holy.blp
VFX_Sparkles_Animated_Generic.blp
Image / Texture
10
VFX_Sparkles_Animated_Generic.blp
VFX_Tile_Shield_Animated_Holy.blp
Image / Texture
522
VFX_Tile_Shield_Animated_Holy.blp
VFX_Weapon_Trail_Holy.blp
Image / Texture
29
VFX_Weapon_Trail_Holy.blp
Done, you have imported the file VFX_Weapon_Trail_Holy.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.