- Joined
- Aug 14, 2006
- Messages
- 7,602
Hello.
I have a system that combines flowers and a flask together to create a powerful potion. The system currently bugs and I can't find what's wrong. At the moment, always a flower is removed / charge goes 1 down. But the flask never loses a charge / won't disappear. I wonder what's wrong?
The one who can help will have some rep & credits.
I have a system that combines flowers and a flask together to create a powerful potion. The system currently bugs and I can't find what's wrong. At the moment, always a flower is removed / charge goes 1 down. But the flask never loses a charge / won't disappear. I wonder what's wrong?
The one who can help will have some rep & credits.
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Random Potion
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to 5Random Item (Alchemist) (BOTH)
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Actions
- Set TempUnit = (Casting unit)
- Set AlchemistUnit = (Casting unit)
- Set ItemType[1] = Anglalor
- Set ItemType[2] = Triangle Flask
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than or equal to 1
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than or equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[1]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[1])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[2]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[2])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[2])
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If - Conditions
- Special Effect - Create a special effect attached to the origin of TempUnit using Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Run Random Potion 2 <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Set ItemType[1] = Bahmn
- Set ItemType[2] = Triangle Flask
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than or equal to 1
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than or equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[1]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[1])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[2]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[2])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[2])
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If - Conditions
- Special Effect - Create a special effect attached to the origin of TempUnit using Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Run Random Potion 2 <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Set ItemType[1] = Monthana
- Set ItemType[2] = Triangle Flask
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than or equal to 1
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than or equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[1]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[1])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[2]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[2])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[2])
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If - Conditions
- Special Effect - Create a special effect attached to the origin of TempUnit using Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Run Random Potion 2 <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Set ItemType[1] = Riflo
- Set ItemType[2] = Triangle Flask
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than or equal to 1
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than or equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[1]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[1])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[2]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[2])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[2])
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If - Conditions
- Special Effect - Create a special effect attached to the origin of TempUnit using Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Run Random Potion 2 <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Set ItemType[1] = Lakhnos
- Set ItemType[2] = Triangle Flask
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than or equal to 1
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than or equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[1])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[1]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[1])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by TempUnit of type ItemType[2])) Greater than 1
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Then - Actions
- Item - Set charges remaining in (Item carried by TempUnit of type ItemType[2]) to ((Charges remaining in (Item carried by TempUnit of type ItemType[2])) - 1)
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Else - Actions
- Item - Remove (Item carried by TempUnit of type ItemType[2])
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If - Conditions
- Special Effect - Create a special effect attached to the origin of TempUnit using Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Run Random Potion 2 <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Game - Display to (All players) for 6.00 seconds the text: |c00FF0303You don't...
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If - Conditions
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If - Conditions
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If - Conditions
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If - Conditions
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If - Conditions
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Events