- Joined
- Oct 4, 2004
- Messages
- 22
My map, DOTA3_7.w3m ( http://www.wc3sear.ch/index.php?p=Maps&ID=2043&sid= ) has received over 8500 downloads and is probably the most played custom map on reign of chaos, however I noticed something weird...and was wondering if it was related to this site. If I log into reign of chaos on, for example the west gateway, and go to the custom game screen, I notice a lot of the dota games being hosted have the file name DOTA3_7~1.w3m or DOTA3_7~2.w3m, thus forcing people to download the map again even if they already have the normal one named DOTA3_7.w3m. I examined the two files carefully and they appear to be identical. I am trying to pinpoint what exactly is causing this outburst of improperly modified filename maps. The best theory I can come up with is that a certain unzipping program, maybe the one used by macs to handle zips, is tacking on the ~1 to the filename...because previously, when other versions were hosted on server space that did not put the map into a zip file, this problem did not occur, so I'm assuming it has something to do with the zip file. Does anyone have any insight on this problem?
I'm starting to see the same problem come up with the dota 3.8 beta map I recently posted on this site ( http://www.wc3sear.ch/index.php?p=Maps&ID=2737&sid=cd9303a013431766dd6771b82c15e9df )
If this is indeed a result of certain unzipping programs messing up the file name, might I suggest giving the option to not zip map files upon uploading? I personally use strong deflate zlib data compression to compile my maps, so they are already as small as possible and in fact zipping them actually increases the file size slightly.
I'm starting to see the same problem come up with the dota 3.8 beta map I recently posted on this site ( http://www.wc3sear.ch/index.php?p=Maps&ID=2737&sid=cd9303a013431766dd6771b82c15e9df )
If this is indeed a result of certain unzipping programs messing up the file name, might I suggest giving the option to not zip map files upon uploading? I personally use strong deflate zlib data compression to compile my maps, so they are already as small as possible and in fact zipping them actually increases the file size slightly.