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[Trigger] AM new i need help for my map it easy just see

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HI AM NEW IN MAPING SO I NEED HELP A LOT OF HELP
I DONT KNOW ONLY TRIGERS THINGS AN AI.
SO I WANT TO ASK YOU IF YOU CAN HELP ME
I WILL TELL YOU ABOUT MY MAP...
ITS LIKE HERO ARENA BUT ITS 8 PLAYERS 1V1
THE PLAYER EACH HAD NO ABILITY
SO I MAKE WHEN HERO GO TO A REGION HE WILL GET(LEARN) A ABILITY
EACH HERO IS SAME RACE ORC(CHEEF) AND EACH HERO HAD A CHANCE TO LEARN
5 ABILITYS FROM 6.on start heroes got only one ability.
goal is to first hero kill 100 heroes and thats all
my problems are next:
1.how to i setup AI (that pc will him self select 5 abilitys of 6 and use it battle)
2.setup triger to create board for scores to see whos first hes kills and how many times he died
3.setup board when some hero reach "100" kills and he is winer and game ends
4.then send heroes when they select abilitys to a arena on centar of
map with trigers or Ai will do it self?
!!sorry for my english!!
if you got a question just ask..
here is the doods and when hero enter the region he will get a ability
mymapbl3.gif

AND HERE IS MY MAP ,LOOK FROM UP
mymap2xk1.gif

PLEAS HELP ME I KNOW THAT THIS IS EASY FOR YOU...
 
Level 4
Joined
Oct 28, 2007
Messages
72
no i want to somebody show me and i will do it my self (copy)
am just searching answers to that 4 questions nothing more
my experience
with trigers 10%(only basic stuff)
with jass 0%
with AI 0&
 
1)

First, make an Integer variable. I called mine Int, but you can call it what you want.

  • Learning the Ability
    • Events
      • Unit - A unit gains a level
    • Conditions
      • Or - Multiple Conditions
        • (Unit type of (Triggering unit)) is equal to HeroType1
        • (Unit type of (Triggering unit)) is equal to HeroType2
        • ...
    • Actions
      • If then else
        • If - Conditions
          • (Unit type of (Triggering unit)) is equal to HeroType1
        • Then - Actions
          • Set Int = (Random integer between 1 and 6)
          • If Then Else
            • If - Conditions
              • Int is equal to 1
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 1
            • Else - Actions
          • If Then Else
            • If - Conditions
              • Int is equal to 2
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 2
            • Else - Actions
          • If Then Else
            • If - Conditions
              • Int is equal to 3
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 3
            • Else - Actions
          • If Then Else
            • If - Conditions
              • Int is equal to 4
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 4
            • Else - Actions
          • If Then Else
            • If - Conditions
              • Int is equal to 5
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 5
            • Else - Actions
          • If Then Else
            • If - Conditions
              • Int is equal to 6
            • Then - Actions
              • Hero - Order (Triggering unit) to learn Ability 6
            • Else - Actions
          • Else - Actions
        • Else - Actions
      • -------- ones for other hero types go here --------
Of course you replace HeroType1 with your different hero types, and the Ability 1/2/3/... you replace with your abilities.

The Using the ability trigger is quite similar. Find the hero type, and then choose a random number and make it use a corresponding ability.

Someone else help him with the rest.

As for you, R1DL3R, I suggest you go read some tutorials to get started.
 
Level 4
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Oct 28, 2007
Messages
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Pyritie thx for this
but i got one question "Hero - Order (Triggering unit) to learn Ability 1"
thats means that unit will go to my region to learn ability?
or i got to chose wich ability?sorry for english
 
Level 4
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Oct 28, 2007
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one more question are there function who will chose 5 abilitys
from 6 ?like a random choice?
 
Level 4
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Oct 28, 2007
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adythewolf that would be great with board
"unitname" "kills" "died"
only that would be great
 
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