- Joined
- Nov 9, 2018
- Messages
- 9
So, I have a project I’m working on, a map for some friends and I, wherein two of us have largely reworked custom races...Dwarves and High Elves. As both have entirely separate tech trees and town hall structures, this has created a problem where the map reveals all our structures, not recognizing the town halls.
I’ve looked for this problem elsewhere. Apparently the offending element is the trigger that enforces the victory/defeat conditions, which specifies only the original town hall structures.
Now, I have two potential solutions. The first is to modify the original town hall, removing its ability to create human peasants, (I preserved the original human tech tree), maybe make it cheaper, and add it to the Elven and Dwarven build trees to prevent revelation. The second is to totally redo the victory/defeat conditions trigger. I have no idea how to do that last, but it is the preferred option. If someone could tell me how to do that, it would be welcome.
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That pales in comparison to the second problem. I’m creating an item, stack of two, which when activated should apply total invulnerability to all friendly ground units nearby for four seconds. So far I’ve been able to apply a divine shield visual effect to all of them, but no more. I don’t think this is a matter for a trigger, but I’ve really no idea, and thus am asking about how to achieve this.
I await your wisdom, oh mighty internet!
I’ve looked for this problem elsewhere. Apparently the offending element is the trigger that enforces the victory/defeat conditions, which specifies only the original town hall structures.
Now, I have two potential solutions. The first is to modify the original town hall, removing its ability to create human peasants, (I preserved the original human tech tree), maybe make it cheaper, and add it to the Elven and Dwarven build trees to prevent revelation. The second is to totally redo the victory/defeat conditions trigger. I have no idea how to do that last, but it is the preferred option. If someone could tell me how to do that, it would be welcome.
——
That pales in comparison to the second problem. I’m creating an item, stack of two, which when activated should apply total invulnerability to all friendly ground units nearby for four seconds. So far I’ve been able to apply a divine shield visual effect to all of them, but no more. I don’t think this is a matter for a trigger, but I’ve really no idea, and thus am asking about how to achieve this.
I await your wisdom, oh mighty internet!