• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Alright, incase if you didn't know; Invisible buildings still display...

Status
Not open for further replies.
Level 12
Joined
Oct 10, 2009
Messages
437
If they are on the edge of the "Fog / Sight" radius.

This is kinda screwing up my map, of which I have a building, that is invisible. And is displayed if a unit can see it and it is positioned on the fog / sight border.

Any way to fix?

Bonus info!
  • Building has no pathing
  • Building has permanant invisibility
  • Building is constantly moved by triggers (NOTE: This does not reveal invisibillity)
 
Level 5
Joined
Sep 1, 2010
Messages
168
maybe give it a try adding a 2nd pemanent invisibility (like a passive windwalk or so?)
2 Instances of invisibility make a unit stay invisible even when attacking.. maybe this is a solution for your building too... dunno if it works, just give it a try :wink:
 
Level 3
Joined
May 22, 2011
Messages
68
Make it into a unit. Make it unable to walk around and give it fortified armor so the player doesn't notice that it's a unit.
 
Status
Not open for further replies.
Top