- Joined
- Jun 21, 2004
- Messages
- 105
Okay here's the deal. I am currently modding an old Resident Evil map and am in need of help. The main problem is the final boss I had planned which is controlled by player red. Player red starts with max gold, and has an invulnerable building that he can use to buy upgrades for the monster. Now, one of these upgrades is based off of the Troll Headhunter-Berserker (the one where when you buy it it turns all of the headhunters into berserkers). I made it so that the starting unit is the infected man (before he mutates) and the finishing unit is the mutation level 1. There are other mutations which run in a similar way to the map Parasite, where you continue evolving until you reach your final form. Unfortunately when I use the upgrade, despite the fact that it says that it should turn the unit into the mutation level 1, it just stays the same. This basically renders my entire modding of the map useless, because the monster was the whole basis. Anybody got any ideas on how to fix this, preferably without the use of triggers (because I suck with them), but if it has to be used in triggers I'll do it.