• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

3 questions that need an answer

Status
Not open for further replies.
Level 2
Joined
Apr 27, 2006
Messages
19
Some questions plz:

#1 I made an spell called "Draw the bow". It's made from the "Fury" spell that use units like Quillbeasts (Beastmaster summoned pig), etc. This spell can be set in auto, etc, and it increases the archers' / crossbowmen attack speed by 30% for 10 seconds. It seems to work fine.

But now I've added a requeriment for that ability: it must be learned first at the armory. But when I test my map, the archers already have it, so I don't need to learn it at the armory.

WHY? All the rest of the abilities work for me when I create an update and I add it at the requeriments list for an ability. So why does the requeriment thing not work with this ability?

#2 Some abilities have a total green icon (like a bug, they have no image) when the game starts, before i've learned the upgrade. When I upgrade them, then the normal icon goes at the unit control panel. But unless I do the upgrade, I see a green icon instead of the normal icon. How can I solve this? T_T

#3 This is not a main question, it's just something that I was wondering: at the "used updates" panel at the unit list of features, you have to put the unit upgrades. The normal upgrades are OK, more damage, more defense, etc, but the upgrades that come from an spell, why you gotta put them in there? YOu already tell the program that you will need that upgrade to use that spell when you set that upgrade as a requeriment for the spell. Why does the unit need to have the upgrade required for its spell at the upgrades list of that unit?
 
Level 6
Joined
Feb 18, 2005
Messages
263
#1
do you have the 'check requirement = true' set at the ability?

#2
Some icons are not ment to be disabled. These do no thave disabled versions.
Look how the icon is named (it's path) and import a disabled icon for it with the propper path.

#3
the programm checks like this
ability
> requires update?
yes -> 'owning' unit
> has update?
yes -> player
> has update?
yes -> enable

or so i think. but i do not now for shure - you can test by simply not giving the unit the update, but the ability still requires it...
if it still works fine, than this one is only for the maps developer to see what has already been done easier...
 
Status
Not open for further replies.
Top