- Joined
- Apr 27, 2006
- Messages
- 19
Some questions plz:
#1 I made an spell called "Draw the bow". It's made from the "Fury" spell that use units like Quillbeasts (Beastmaster summoned pig), etc. This spell can be set in auto, etc, and it increases the archers' / crossbowmen attack speed by 30% for 10 seconds. It seems to work fine.
But now I've added a requeriment for that ability: it must be learned first at the armory. But when I test my map, the archers already have it, so I don't need to learn it at the armory.
WHY? All the rest of the abilities work for me when I create an update and I add it at the requeriments list for an ability. So why does the requeriment thing not work with this ability?
#2 Some abilities have a total green icon (like a bug, they have no image) when the game starts, before i've learned the upgrade. When I upgrade them, then the normal icon goes at the unit control panel. But unless I do the upgrade, I see a green icon instead of the normal icon. How can I solve this? T_T
#3 This is not a main question, it's just something that I was wondering: at the "used updates" panel at the unit list of features, you have to put the unit upgrades. The normal upgrades are OK, more damage, more defense, etc, but the upgrades that come from an spell, why you gotta put them in there? YOu already tell the program that you will need that upgrade to use that spell when you set that upgrade as a requeriment for the spell. Why does the unit need to have the upgrade required for its spell at the upgrades list of that unit?
#1 I made an spell called "Draw the bow". It's made from the "Fury" spell that use units like Quillbeasts (Beastmaster summoned pig), etc. This spell can be set in auto, etc, and it increases the archers' / crossbowmen attack speed by 30% for 10 seconds. It seems to work fine.
But now I've added a requeriment for that ability: it must be learned first at the armory. But when I test my map, the archers already have it, so I don't need to learn it at the armory.
WHY? All the rest of the abilities work for me when I create an update and I add it at the requeriments list for an ability. So why does the requeriment thing not work with this ability?
#2 Some abilities have a total green icon (like a bug, they have no image) when the game starts, before i've learned the upgrade. When I upgrade them, then the normal icon goes at the unit control panel. But unless I do the upgrade, I see a green icon instead of the normal icon. How can I solve this? T_T
#3 This is not a main question, it's just something that I was wondering: at the "used updates" panel at the unit list of features, you have to put the unit upgrades. The normal upgrades are OK, more damage, more defense, etc, but the upgrades that come from an spell, why you gotta put them in there? YOu already tell the program that you will need that upgrade to use that spell when you set that upgrade as a requeriment for the spell. Why does the unit need to have the upgrade required for its spell at the upgrades list of that unit?