Hello guys,
So I've tried to create simple system but it allways buggs with certain item categories.
Here are triggers:
I've done this 7 times, for each item category but I'dont know why it works only for 4 of them. Maybe it comes from Warcraft but I'm not really sure.
Palooo3
So I've tried to create simple system but it allways buggs with certain item categories.
Here are triggers:
I've done this 7 times, for each item category but I'dont know why it works only for 4 of them. Maybe it comes from Warcraft but I'm not really sure.
-
AllreadyHaveItemCampaing
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Events
- Unit - A unit Acquires an item
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-class of (Item being manipulated)) Equal to Campaign
-
Then - Actions
- Set CampaingCount = (CampaingCount + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CampaingCount Equal to 2
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
AllreadyHaveItemCampaingLoop
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Events
- Unit - A unit Loses an item
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Conditions
- (Item-class of (Item being manipulated)) Equal to Campaign
-
Actions
- Set CampaingCount = (CampaingCount - 1)
-
Events
Palooo3