- Joined
- Jul 30, 2012
- Messages
- 93
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Rastgele Modu
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Events
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Player - Player 1 (Red) types a chat message containing -tr as An exact match
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Player - Player 1 (Red) types a chat message containing -tümürastgele as An exact match
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Conditions
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rastgele_used[(Player number of (Triggering player))] Equal to False
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Actions
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For each (Integer A) from 1 to HeroSayisi, do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Make rastgelehero[(Integer A)] Unavailable for training/construction by (Triggering player)
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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Set rastgele_used[(Player number of (Triggering player))] = True
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Set integerrandom = (Random integer number between 1 and HeroSayisi)
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Set Temp_Point2 = ((Picked player) start location)
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Player - Add -1 to (Picked player) Current lumber
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Wait 1.00 seconds
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Unit - Create 1 rastgelehero[integerrandom] for (Picked player) at Temp_Point2 facing Default building facing degrees
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Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
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Selection - Select (Last created unit) for (Picked player)
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Custom script: call RemoveLocation(udg_Temp_Point)
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Custom script: set udg_Temp_Point = null
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Make rastgelehero[integerrandom] Unavailable for training/construction by (Picked player)
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Set rastgelehero[integerrandom] = rastgelehero[HeroSayisi]
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Set HeroSayisi = (HeroSayisi - 1)
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