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If your heroes are created VIA triggers you might want to use a variable (can be an array - Unit) for those each time a hero is created. For each player when they get a unit use the Set Variable: Last Created unit trigger. If you have arrays its Set Variable [Index] : Last Created unit and such. Then you can make a trigger to move all the variable units to the location of your desire.
Assuming you have the hero selection with units and circles and stuff:
A Trigger:
Events: Unit enters Starting Area
Conditions: Owner of Entering Unit equal to Player 1
Actions: Set Player 1 Hero to Entering Unit
Starting Area being a region, Entering unit being the unit that just was created and entered the area, Player 1 Hero being the variable used to store the unit.
Now to move.
Move:
Events: A unit dies.
Events: (Your unit) dies.
Conditions: Dying unit is equal to (your unit)
Actions: Move (use hero varriables here) to (point of desired teleportation)
Note: The second Events on the second trigger is Unit Specific and requires no Condition.
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