- Joined
- Apr 14, 2007
- Messages
- 437
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I looked into your map there are a lot of Location Leaks.
[Trigger= How it is atm]
Unit - Create 2 Rifle Infantry for (Triggering player) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
[/Trigger]
[Trigger= How it is fixed]
Custom script: local location udg_tmpPoint
Set tmpPoint = (Position of (Triggering unit))
Unit - Create 2 Rifle Infantry for (Triggering player) at (tmpPoint) facing Default building facing (270.0) degrees
Custom script: call RemoveLocation(udg_tmpPoint)
[/Trigger]
it disconnects everybody 10-45 minutes into gameplay
Player Groups DOES NOT LEAK.
