Alien Resurection
Their back.
Their back.
Map project in Alpha-Beta transition
Plot:
A Secret military reaserch devision in a command base upon planet Flonares sends out a distress call, one of the experiments, had killed most of the base, and has just released the most deadly weapon they have created, ALIENS resurected by the scientists after their destrustion.
A crack team of six marines are deployed to secure the base before the aliens can spread, but have the high command underestimated its own best weapon?
InGame Plot:
Up to twelve players start out with one unit each, six marines, topside of the games layerd subteranian base, and six aliens, ground floor as it were, they must race eachother to the middle, collecting advantages as they go, the further down the marines get, the more advantages they are given, mechanics, the ability to build. backup, vision, communications, power and so on, whereas the aliens must climb as high as they can, converting anything they find alive, and collecting their own advantages, if the marines reach the bottom and kill the alien queen, they win, whereas if the aliens can kill all the marines, or escape to the surface world, they win.
GamePlay Style:
The teir system, on which the game is based, Makes for what I think could become the most exiting player vs player system out there. The game is on eight levels, The surface, and the seven floors of the subteranian base. The further up/down each team gets from their start point, the more benifits they get, and pretty quickly each team diggs in to what they come to conside their *base levels* which become harder and harder to take, this makes for a desparate start of the game, and settles down into heavy force massing and feature manipulation,
For example:
burning through teirs to bypass heavy defences,
exploiting minquests, such as clearing the airducts so the alien facehuggers can get to any level.
Healing and supplying mechanics in order that they can asist you in building deffences, repairing weapons and vheicles, and operation machinery.
Repairing cloning facilitys, in order to expand your attack force.
Current Team:
GeEom - Clan ETSN - Project founder, all round perfectionist Goddess
Winterspirit - Clan ETSN - Terrain God, exentric misinterpritist
WildField - - Pro jasser, willing to help
Terrain: ~3%
Layouts ~65%
Style Plans ~30%
In progress ~2%
Finnished area ~3%
Triggers: ~0%
Trigger Plans ~0%
Mini Quest Triggering ~0%
Human Systems ~0%
Alien Systems ~0%
Base Systems ~0%
Item Systems ~0%
Units: ~0%
Unit Plans ~7%
Unit Design ~0%
Unit Creation Tree ~0%
Unit Placement ~0%
Items: ~0%
Item Aplication and obtination plans ~0%
Item Design ~0%
Item Placement ~0%
Events & Tasks: ~0%
Event Plans ~30%
Event Terrain acomodation ~0%
Event Implimation ~0%
Total: ~0.6%Item Aplication and obtination plans ~0%
Item Design ~0%
Item Placement ~0%
Event Plans ~30%
Event Terrain acomodation ~0%
Event Implimation ~0%
Screen Shots:
A few Horrificly low quality screenys, though my artfull use of Far Z and camera angles gives the impression we might have a masive fully terrained map, the above incompetance of completion is acurate, this is just about all there is that isnt in my head still:
Surface:
Subteranian:
Ideas and Concepts:
Any of your ideas welcome, the more the merryer
Ideals:
Play based of one unit sytle, but fast expanding unit group, and void of first person tackyness.
Interchangeable weapons and an interactive item system.
Pure player vs player action, fair balancing, user idea incorperation.
Ideas:
Alien:
~placeable eggs, that spawn the impregnating face huggers upon command or as proximity traps
~the ability to weaken the floor, that enamy units are trapped and burnt by acid as the pass
~the ability to burrow into the floor, and leap upon the ceiling, temporarily escaping or concealing units
~different conversions give differnt units, impregnating a player class marine spawns no less than a new full sised alien at your command, while animals and experiments spawn workers, builders and scouts.
~a range of basic structures with witch to enhance, entrench and expand your army
Human:
~Quickly find and enlist survivors as workforce and milita
~repair the factory and begin robotic production, from ammo to assult drones
~a range of deployable items such as sentry guns, barricades, mines, proximity alarms, trip wires and explosives
~an assortment of resporable base functions, such as npc controlled scout drones, turrets, cameras, and droids
~a range of veicles avaliable to restore to full functionality, and mow down the green scum
~a cloning facility, deadly if it fell into the wrong hands, or claws, but a major boost to the workforce and militant support
Please Do Post:
Its a free country, impale me with your viscious criticisms, or not, compliments also welcome...
Attachments
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alien_from_the_movie.png250 KB · Views: 197
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Interior 002.jpg24 KB · Views: 156
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