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[Development] Alan Sharp - Story-driven, Mystery/horror game

Discussion in 'Game Development' started by Foronisus, Sep 14, 2018.

  1. Foronisus

    Foronisus

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    [​IMG]

    About the game


    Alan Sharp is a first person, story-driven adventure/horror game, focused on exploration,survival,puzzles and open-world investigation.


    Story


    You play the game as Alan Sharp, one of the finest private detectives in the 1970s, now retired and emotionally shattered due to the murder of a loved one. A single call by an old friend takes Alan back on his track, leading you to a small town called Beggers Hole where a body of a boy was found butchered in a wardrobe. The parents are missing, their fate unknown, while strange rumors are spreading among the folk; ones talking about a madness that consumed the father, others foretelling unnatural events and supernatural occurrences in the Regans' home.

    Inspired by detective fiction of the 70’s, as well as horror and mystery genres, this game’s focus is on atmosphere, immersive storytelling, exploration and survival.




    Features
    • Challenging Puzzles - Uncover the mystery case of a sinister evil by deciphering challenging puzzles that will test your logic, intelligence and detective skills, keeping you on the edge of your seat.
    • Dialogue System - Finding clues in objects is not enough for your investigation? Engage in conversation with the town's folk. Doubt everyone, trust no one! Even your own senses!
    • Inspect & Inventory - Search for hidden clues in almost every object of the game. Be careful! The amount of usable objects you can possess is limited. Use your briefcase to storage items for later use.

    • Journal - Memorize your progress by writing in your personal journal. It may be of great help during your search for the truth.

    • Jumpscares - Are you ready to endure the temptation? Can you think clearly when death lurks behind every corner?

    • Explore - Wander the streets of Beggers Hole, stroll in the green forest and feel the waves of the beach on the sea.

    • Survive - Look for a place to hide when a horrible danger tracks your steps.



    Social Media


    -FACEBOOK:
    Alan Sharp

    -TWITTER:
    Alan Sharp (@AlanSharpGame) | Twitter

    -INSTAGRAM:
    Alan Sharp (@alansharpgame) • Instagram photos and videos

    Screenshots

    [​IMG]


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    Alan Sharp - Environment.png

    Alan Sharp - Procedural.png

    20180520_150447.jpg

    AlanSharp_Office.jpg

    Concept Art

    [​IMG]

    [​IMG]

     
    Last edited: Dec 22, 2018
  2. Foronisus

    Foronisus

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  3. Crazed_seal2

    Crazed_seal2

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    So what are you using to make the game?
     
  4. Foronisus

    Foronisus

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    Hello Crazed_seal2, Alan Sharp is powered by Unreal Engine 4.
     
  5. Foronisus

    Foronisus

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    Update! *

    Hello everyone!
    Hope you are having a great time with your loved ones during the Christmas holidays.
    For the past few months, we have been quietly working on improving the atmosphere, lighting, animations and core functionalities of our game - Alan Sharp.
    We have created a Procedural Terrain Material, completed several in-game cutcenes (including voice acting) and currently working on the atmosphere and lighting during daylight of Begger's Hole.

    Merry Christmas and Happy Holidays!
    Mystive Studios