Right... For my Pokemon map I'm trying to make an AI system for players that leave the game. Currently I've made it so that they have their Pokemon (Heroes) changed to the AI player, and the AI currently makes all AI controlled units run around to follow where players go, this bit is fine to my liking. However, this map involves a lot of running backwards and forwards to get healed at the Pokecentres, but I don't know how to make a unit run to the nearest Pokecentre, I was guessing it was something to do with a real comparison of distances? I don't really know.... I'm guessing completely...