- Joined
- Feb 15, 2005
- Messages
- 183
I am attempting to edit the AI for my TD map, so that when heroes run through a set path and when they are constantly bombarded, they wont run back to their "base". I have tried a few things but to no avail. I tried editing the game play constants, which helped, but it wasn't enough to get them allthe way through. Then I tried using AI commands like "ignore unit guard position". Still didn't work. Then I looked at the AI editor and found some interesting check boxes on the left hand side that I think may fix my problem, but I can't figure out how to implement it into my map, any help will be greatly appreciated!