- Joined
- Jun 9, 2008
- Messages
- 308
So anyway before I start making bigger maps, I have a question - the editor itself says that a map over a certain size can no longer be used for melee.
I also remember once making a 256 map with regular Melee AI and the computer players had a lot of trouble finding the bases of other players, and quickly degenerated into doing basically nothing.
So how would you design a huge map to make sure the AI still does its thing in a way that's interesting?
If you use custom AI, what behaviours should it have to deal with large maps?
I also remember once making a 256 map with regular Melee AI and the computer players had a lot of trouble finding the bases of other players, and quickly degenerated into doing basically nothing.
So how would you design a huge map to make sure the AI still does its thing in a way that's interesting?
If you use custom AI, what behaviours should it have to deal with large maps?