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Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
17:00, 19th Jul 2012
Magtheridon96:
IcemanBo: Too long as NeedsFix. Rejected.
17:00, 19th Jul 2012
Magtheridon96:
You should make this spellpack take into account the fact that some users might use different spells.
Try making them configurable.
You should also make the multicast multipliers configurable so users
can add a Multicast x5 if they choose to.
Also, a tip: When you call something like (Triggering unit) more than once in a trigger,
it's always going to be more efficient to store that thing in a variable
and then reuse the variable instead of calling it again and again.
You can do this for everything. (Last created unit, Level of ability for unit X, Triggering player, etc...)
What you should aim for is making the Multicasting system configurable
to the extent that I can associate it with totally new spells.
Since you often can't just recast an ability on a target (Bloodlust for
example), you should also give players the option to register different
abilities for each multicast and use a boolean to determine if the ability
should be cast multiple times or if you should use a different ability.
Try making them configurable.
You should also make the multicast multipliers configurable so users
can add a Multicast x5 if they choose to.
Also, a tip: When you call something like (Triggering unit) more than once in a trigger,
it's always going to be more efficient to store that thing in a variable
and then reuse the variable instead of calling it again and again.
You can do this for everything. (Last created unit, Level of ability for unit X, Triggering player, etc...)
What you should aim for is making the Multicasting system configurable
to the extent that I can associate it with totally new spells.
Since you often can't just recast an ability on a target (Bloodlust for
example), you should also give players the option to register different
abilities for each multicast and use a boolean to determine if the ability
should be cast multiple times or if you should use a different ability.