[Altered Melee] Age of Warcraft project

Level 25
Joined
Oct 29, 2020
Messages
105

age_of_warcraft_logo.png

Hey there fellow Warcraft 3 fans,​

Our ongoing project is dedicated to introducing the multi-faction element into the game. Our goal is to enhance nearly all of Blizzard's official melee maps by incorporating additional factions. Initially, these new factions will offer gameplay similar to the original four factions, with further diversification planned based on community feedback in subsequent releases.

At this point, we have a demo ready with 12 of our factions and a new main menu. The link of our installer is here.


The factions are as follows:
To enhance the gaming experience, we have created numerous custom assets and abilities. Furthermore, we have developed Blizzard-like AIs for each of our custom factions, ensuring challenging and dynamic gameplay whether you're playing solo or with friends. You can also check out our Ai presentation video to see how our mod plays out.

For the near future, we are also planning to release racial, faction abilities and elite units for each faction. Quality-of-life changes such as traders for resources (gold/wood), new armor shops that will change the skins of heroes and enhance their abilities. Furthermore, we plan to create many tavern heroes to enhance the gaming experience.

As for our numerous custom assets, all of them are free to be used by the community (with crediting us, of course). We also plan to create guides on how to use our assets, build your own AIs, and create your own submods/campaigns.

Looking further ahead, we are planning to create a soft rework of the campaign by using our factions and emphasizing the multi-faction element that we provide.

Roadmap for our Development:

First Expansion:


-New Faction: The Darkspear Trolls
-Racial and Faction Traits-Elite special units for all factions
-A new hero for the Undead: The Necrolord
-All factions reworked with new gameplay mechanics
-A new market to exchange gold for lumber and vice versa

Second Expansion:

-Two new factions: the Amani Trolls and the City-State of Theramore
-New Tavern heroes
-New maps

Third Expansion:

-Two new factions: the Forsaken and the Dwarves of Ironforge
-Some experimental upgradable heroes, obtainable through special items
-New maps

We may include additional features in these expansions.


For the first full release are the factions of the List below:

1st Release Factions/Progress

  1. Draenai: 80%
  2. Lost Ones: 100%
  3. Night Elves: 100%
  4. Blood Elves: 100%
  5. High Elves: 100%
  6. Humans of Lordaeron: 100%
  7. Scarlet Crusade: 100%
  8. Humans of Dalaran: 100%
  9. New Horde: 100%
  10. Zandalari Trolls: 100%
  11. Amani Trolls: 90%
  12. Darkspear Trolls: 90%
  13. Scourge: 100%
  14. Naga: 100%
  15. Tauren of Thunderbluff: 100%
  16. Humans of Theramore: 90%
  17. Dwarves of Ironforge: 65%
  18. Forsaken: 40%
  19. Kul Tiras Kingdom: 60%
  20. Fel orcs: 80%
  21. Tuskarr: 40%
  22. Nerubian: 50%
  23. Satyrs: 50%
  24. Burning Legion: 60%
  25. Centaurs: 50%
Installer's Link.

How to install our Mod:


Follow us also in our Socials:

Lordaeron_King_s_guard.png

Lordaeron King's Guard (New special unit for Lordaeron)

Gonks_Follower.png

The upgrade for the Zandalari Raptor Raider the "Gonk's Follower"

WC3ScrnShot_060124_224213_000.png

New menu

Faction_Selection.png

New ways of selecting factions
al.png

Image from our Ai Testing

tauren_elder_seer.png


Kirin_Tor_1.png


naga_2.png

Wallpaper_AoW.png

Art by Trolldaeron
 
Last edited:
Level 3
Joined
Jul 5, 2022
Messages
15
Hello dear mod developers! I am eager to try out your mod, but you can't be too cautious when it comes to computer security :) Could you please clarify, why exactly does your installer needs administrator privileges to run? In my opinion if the game is not located on system drive and you don't create registry entries in HKLM (in most cases HKCU is enough) you don't need admin to install the mod. But your installer even if I run it as non-admin user asks for admin password in the process and denies to continue without it.

As I see you're using Advanced Installer -- maybe you can show it's action list to see whether you really need admin privs to install?
 
Level 22
Joined
Nov 18, 2020
Messages
66
Hello dear mod developers! I am eager to try out your mod, but you can't be too cautious when it comes to computer security :) Could you please clarify, why exactly does your installer needs administrator privileges to run? In my opinion if the game is not located on system drive and you don't create registry entries in HKLM (in most cases HKCU is enough) you don't need admin to install the mod. But your installer even if I run it as non-admin user asks for admin password in the process and denies to continue without it.

As I see you're using Advanced Installer -- maybe you can show it's action list to see whether you really need admin privs to install?
Hey there, If you take a close look at the issues we've addressed so far, most Windows 11 users experienced problems with the installer because we modified the game's registry. This was necessary for the game to read our assets in your game folder. However, granting admin privileges resolved the issue. By the way, this wasn't necessary in Windows 10.
 
Level 25
Joined
Oct 29, 2020
Messages
105
Where can I do that? I've looked through both this and installer topic and hadn't found that.


But still I'm unable to install the mod without adm privs on Windows 10 :(
In our discord server, where we provide most of the technical support for our mod.
As Deme said, we have made it mandatory because of computers that have windows 11.
 
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