Age of Heresy
It is the year 1451 ER, 1451 years after the God-Emperor brought humanity out from the brink of exctinction and into a glorious age of expansion and might. At the front of the Emperor's armies are the Legio's, thousand strong armies. Each Legionnaire is capable of holding his own against several regular men, as he has been blessed by the Emperor to enact his will. Behind the crusading Legio's come the Imperial Guard, volunteers and conscripts alike, these regular men are ready to die for the Emperor need it be, and often do.
All seems well in this Golden Age, but inside the Empire itself lies a tumor. Dark Cultists from all over the Empire are coming from the shadows, and preparing to summon Daemons from the Warp. At every turn, there seems to be heretics plotting to overthrow Emperor for their Dark Gods... As the Emperor is extraordinarily gifted with psychic abilities, he senses this disruption, and orders Imperial cities to prepare for this invasion. This is the Age of Heresy.
The Age of Heresy map focuses on a confrontation of Chaos and Imperial forces in the Reick province, a province bordering the province in which the Imperial City lies.
What is Age of Heresy?
Age of Heresy (AoH) is a 3v3 altered melee map that brings several new addons to Warcraft III, ranging from different methods of resource gathering, to bases.
When is it going to be released?
Right now, it's hard to say. I try to work on it a little bit every day, either terraining, unit editting, or spells/triggering. I'll be posting progress reports every now and then, with screenshots of course.
What is the Objective of AoH?
To destroy all of the opponent's Outposts and Citadels
How many playable races are there?
Two, Empire and Chaos. However, Within each techtree, lies a few more techtrees. For example, Chaos has the choice to align itself with one of several different Chaos Gods, giving them unique bonuses and different mid-late tier units.
What has AoH drawn inspiration from?
Battle for Middle Earth - The resource gathering in AoH is very similar to BFME. Also, the building plot system is similar aswell.
Warhammer 40k/Fantasy - I'm a huge fan of Warhammer 40k/Fantasy, and quite abit of lore is drawn from them. However, I've added my own things as well.
How do you collect resources?
Gold is gained from Farms (Empire) and Warp Beacons (Chaos). They can be built on most building plots, and periodically give gold to the owning player.
Lumber is gained from Lumbermills (Empire and Chaos). They can only be built on specific building plots, and periodically give wood to the owning player.
What are Building Plots?
Building plots are certain areas where you can construct structures. There are some building plots where you can only build lumber mills or farms. On others you can build defensive emplacements. They are represented by Circles on the ground. You can only construct buildings on these plots, it is impossible to construct buildings else where.
Will there be AI?
As far as I know of, no. I have no experience in creating AI, and it seems a bit hard.
Will you be able to do Empire vs Empire or Chaos vs Chaos battles?
Possibly, I might make a free-for-all game mode. However, this might be abit imbalanced for certain players due to the terrain.
What Chaos Gods will Chaos players be able to align themselves with?
I'm planning on 4 Chaos Gods at the moment:
1. Khorne, God of Blood. Khorne units will have high damage and attack speed, and their abilities will usually focus on increasing damage and attack speed. (Yes, Warhammer Rip)
2. Ignatus, God of Fire. Ignatus units will have alot of DPS/AoE damage, as they believe in "Cleansing" the world
3. Mortis, God of Sadism and Death. Mortis units are much like commandos, they have high damage and good casters. However, they suffer from low hp and armor.
4. Plagus, God of Plague and Disease. Almost all Plagus units will have a DPS Plague cloud around them, causing damage to any nearby enemy units. Plagus units focus on slowing down the enemy. They also focus on melee rather than range.
What kind of Imperial armies will Imperial players be able to command?
3 Armies will be able to players who choose to be Empire:
1. Legio, Strong Infantry, Mediocre range, Mediocre-Strong commanders, mediocre late game units. Just a well rounded race.
2. Imperial Guard, Weak and Massed Infantry, fairly strong commanders, Very good late game units.
3. Inquisitoral Levy, Strong Infantry, Lots of offensive abilities, weak ranged, very strong commanders.
Feel free to ask any questions here, and I'll try to answer them.
Last edited: