• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

After destruction! terrain

Status
Not open for further replies.
Level 17
Joined
Sep 19, 2011
Messages
829
I made this terrain just for the sky without caring too much for the foreground. At first I wanted to place Units but decidet not to because it was hard to make it work the way I wanted. Actually, what's really hard is to obtain the correct lighting with the wc3 engine so I am not going to work on it anymore but will make another version of this.

210613-albums5309-picture54449.jpg

210613-albums5309-picture54450.jpg
 

Attachments

Last edited:
The colors are interesting, but all of the elements that I like are either not well executed
--- the clouds/sky ---
or are added in such a way that I cant tell how it was made
--- the lightning ---
Either way, the concept is very nice, but the aesthetics of the lighting are far from favorable. This aesthetic thingie, is really noticeable in the shadows, not only on the ground, but also the shadows on the doodads.
Also, depth... work more on depth..


EDIT: I looked at your work in the editor, and noticed your cloud work. It's very nice, but you REALLY need to take out the purple. It doesn't look good at all with the clouds you have otherwise.
 
I seem to be repeating the same mistakes as I always do, placing a few big trees in the background, the depth problem as well, is do to my laziness perhaps. Anyway, making light as real as possible is close to inposible in warcarft. I'm going to let this be the way it is, maybe I'll get better results in the new version.

There is a map attachment so all of you who think can do a better job with this terrain are welcome to try!
 
Status
Not open for further replies.
Back
Top