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Advanced Shockwave [Paladon] + Documentation

Submitted by Paladon
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Shockwave
The hero releases a powerful shockwave to damage and knock all unit in its way back.
Level 1 - 75 damage & 100 knockback distance.
Level 2 - 130 damage & 200 knockback distance.
Level 3 - 200 damage & 300 knockback distance.

This Spell was a request by Igor_Z.

I added an above-average documentation about nearly every single step how to create this spell.
Enjoy.
~Paladon

*Corrected a small typo.
*Merged the two categories.
*Fixed a (blizzard) bug.
*Added two lines of documentation since i got asked about a specific issue.
*Added the original readme files of the Knockback System since it´s often used.

Keywords:
Knockback, Shockwave, Orc, Power, Slam, Fight, Battle, War, Hit, Axe, Club,
Contents

GUI Knockback System [Paladon] (Map)

Reviews
Moderator
Rejecting due to the status of this resource being "needs fix" for years. Advanced Shockwave | Reviewed by Maker | 14th Jun 2013 NEEDS FIX [tr] [IMG] Unit groups for other than for indexes 0 and 1 do not exist nor are they...
  1. onisaiyan808

    onisaiyan808

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    I fucking love you, Paladon.
     
  2. Yixx

    Yixx

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    Guys,, i think there is no use making more spells,, cause We've got Paladon!! =D

    The Inevitable Truth,, srsly with Paladon it almost seems like GUI is better then Jass =O
     
  3. Arariel

    Arariel

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    Anything that can kill trees AND creeps is awesome!
    *Gets mobbed by environmentalists*
    "Nooooo! I didn't mean it!"
     
    Last edited: Dec 27, 2008
  4. Jack_Sparrow93

    Jack_Sparrow93

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    This just getting better and better! Great with a documention to! thx!
     
  5. ronaldo

    ronaldo

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    Great Gui, i mean probably the best someone could make. I like the spell, the documentation and i like that in your spells things don't run unnecessarily all the time .
    Thanks.
     
  6. Blue_Master

    Blue_Master

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    Holy Shit !!!!! This Spell owns ! Keep going to make this awesome GUI spells !
     
  7. Deathlichmaster

    Deathlichmaster

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    dam awesomeness best gui knock back ever D=! 5/5.
     
  8. Nightbrowler

    Nightbrowler

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    how fu***** much variables did you make?
     
  9. Lord_of_sausage

    Lord_of_sausage

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    Okay, i found a kinda important bug, and lack of documentaion. Im using this spell in my map "Knockback!", but now i have this spell in two different versions, wich works fine, but when i then cast the third version, the knockback doesen't trigger! the effects when the dummy moves is there, just not knockback...

    Also, to have multiple versions of this spell, do i then need a "Shockwave3" trigger for each of them, if i want different effects?

    //LoS
     
  10. moyackx

    moyackx

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    The problem with the GUI spells is that they are not modular, so it doesn't matter how well GUIed is it, it won't be easily portable.

    Solution for you: Learn jass.
     
    Last edited: Mar 23, 2009
  11. cpt1silencer

    cpt1silencer

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    I was just woundering while reading this, you say the condition step avoids a bug, distance between shockwave pont 1 and 2 less then 100. then set shockwave angle = faceing of triggering unit, else set shockwave angle = angle of shockwave point 1 to 2.

    so i was thinking, is the bug related to the shockwave angle being unable to be calculated between point 1 and 2 with less then 100 range.

    lol i've also learned alot from your trigger in just the few minutes i've been looking at it, i have no training with codeing and just learning as i go, found out what arrays are from this and alot of other types of varibles, up till now i've only used the integer with basic additions and subractions.

    is there a place or guide to find more information on more advanced parts of GUI triggering, like your custom script has call RemoveLocation, and udg_ seems like a classifcation of some kind. i don't know any of the commands.
     
    Last edited: Feb 22, 2009
  12. Lord_of_sausage

    Lord_of_sausage

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    The "removeLoc" custom scripts are for removing memory leaks, more about leaks here

    Udg_ is used before variables or something xD
     
  13. DoubleZeta

    DoubleZeta

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    This spell is really great... but I have to ask... Units behind the caster are also knocked back if they get too close. Anyways, there's no problem with that but my point is... they're not part of the ones hit by the shockwave.
    (anyways, there's no problem if it just happens to me. Just wanted to tell you)

    I'll try using your knockback system because it's great! I'll give credits.
     
  14. Malcous

    Malcous

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    Good job 4.5/5 !
     
  15. zumbza

    zumbza

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    when i use it in my own map, there is a building:)eekani:) going west of the spells start point.. :O
    how to fix this problem and is it common?
     
  16. anrere

    anrere

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    I think that the action : Set JDA_LevelOfAbility = (Level of Shockwave) for (Triggering unit)) in the trigger Shockwave1 should be changed for : Set JDA_LevelOfAbility = (Level of ability being cast) for (Triggering unit)) for easier importing. Anyways minor change for a awesome system :p
     
  17. Baldoro

    Baldoro

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    Paladon, omg...
    You're awesome, nothing else...
    I love all of Your spells, I love that You're a GUI creator... (I hate JASS, because I can do nothing in JASS xP)
    Keep working at Your totally awesome triggered spells, I'm Your fan!
     
  18. tsiga

    tsiga

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    Fantastic job paladon
     
  19. Skycraft

    Skycraft

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    This is awesome! Great job!
     
  20. aider

    aider

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    Why does this spell cause a lot of lagg?