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Advanced Shockwave [Paladon] + Documentation

Submitted by Paladon
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Shockwave
The hero releases a powerful shockwave to damage and knock all unit in its way back.
Level 1 - 75 damage & 100 knockback distance.
Level 2 - 130 damage & 200 knockback distance.
Level 3 - 200 damage & 300 knockback distance.

This Spell was a request by Igor_Z.

I added an above-average documentation about nearly every single step how to create this spell.
Enjoy.
~Paladon

*Corrected a small typo.
*Merged the two categories.
*Fixed a (blizzard) bug.
*Added two lines of documentation since i got asked about a specific issue.
*Added the original readme files of the Knockback System since it´s often used.

Keywords:
Knockback, Shockwave, Orc, Power, Slam, Fight, Battle, War, Hit, Axe, Club,
Contents

GUI Knockback System [Paladon] (Map)

Reviews
Moderator
Rejecting due to the status of this resource being "needs fix" for years. Advanced Shockwave | Reviewed by Maker | 14th Jun 2013 NEEDS FIX [tr] [IMG] Unit groups for other than for indexes 0 and 1 do not exist nor are they...
  1. D1000

    D1000

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    looks as good as your other spells (or even better) and works fine 5/5 +rep
    /€ no rep yet, same problem as Blaxor
     
  2. Dark_Dragon

    Dark_Dragon

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    nice as always Paladon!
     
  3. Juances19

    Juances19

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    This is an amazing spell and with too many documentation now i can understand what im doing instead of a blind copy/paste, i would rate it 5/5 but im new and i need to wait 10 days to do it
     
  4. scorre

    scorre

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    I've found a bug. If you cast the spell at your hero the impaledusteffect didnt come the way shockwave moving it comes units facing angle +180.
     
  5. Dark_Dragon

    Dark_Dragon

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    thats the blizzard bug not Paladons, because he uses GetSpellTargetLoc() which by blizzerd is wrong or just maybe because... well angle between same points is zero so i dont know how it is angle + 180. but what could be done by this is checking if spell target point and point of caster are the same then pick caster current angle else calculate angle between points...

    Well i guess this helps Paladon... but if it is blizzard bug to not put target point at caster if cast on itself there is maybe a way to calculate very low distance or something but that can get complex. Well i can only say to try this simple matter i said...

    Greets!
    ~Dark Dragon
     
  6. Paladon

    Paladon

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    Wouldn´t be the first time avoiding a blizzard bug-> I´ll try to fix that.
    EDIT: Updated.
     
    Last edited: Dec 17, 2008
  7. Jack_Sparrow93

    Jack_Sparrow93

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    This is great stuffs paladon! You just doing better and better spells!
     
  8. Empiredeath

    Empiredeath

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  9. Yixx

    Yixx

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    Omg seriously,, your spells just rule the spell section!!
    Everytime i watch at one,, i learn something new about GUI =D
    +rep!!
     
  10. Mysecret

    Mysecret

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    Looks very nice. The only thing that could make it better is if units get pushed further if they are in front of the shockwave, if theres any way to do that.
     
  11. NiddHogg-kun

    NiddHogg-kun

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    Highly Recomended? Hanky rated HR?
    WOW! He sayed that he will never rate 5/5 GUI spell.
    I hope Hanky will rate my spell 5/5 too. Just Dreams >.<
    Paladon you are the best GUI user there and my teacher
    I hope i will be as good as you there
     
  12. Paladon

    Paladon

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    That would be easy for me, but honestly, kinda unnecessary.

    Thanks :)
     
  13. TheBlooddancer

    TheBlooddancer

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    We must all admit it.
    Truth
    Paladon is GUI-God.
     
  14. Deathclaw24

    Deathclaw24

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    Okay this spell is awesome but I don't really understand how to make it work, I have all the correct variables it says required, the Get Knockback and Cast A Knockback triggers are running and enabled.

    Okay so that's all running, now I made an Action to apply

    Unit starts ability
    -Shockwave-
    Now i have all the Set_KBA variables setup but when I test it out it doesn't do work.

    In your map you have the three Shockwave triggers, do I need those? Please help me out.
     
  15. MajorSonnwaitts

    MajorSonnwaitts

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    Yeah, you need all of the "Shockwave" triggers to make it work, since the first ones set the variables and that stuff.

    About the spell, w00t! Paladon, you definetively make the best GUI spells here!. I putted this on my project 5 minutes after testing it. But too many comments :S I know it's for the newbies. In fact, I make that much text on my spells, but I'm too lazy to remove them after importing it :p

    5/5 for such an awesome system. I'd give you +rep for this, but I gave it to you a few days ago, and I can't do that again.
     
  16. Deathclaw24

    Deathclaw24

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    Okay so I need to import ALL of the variables in those shockwave triggers :S
    Damn... lol. Is their any easy way to import variables cuz it takes me like 30 mins.

    O yeah and can this spell be used by multiple units at once?
     
  17. Paladon

    Paladon

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    This spell is completely MUI so it can be used by multiple units at once ;)
    To paste all variables by copying the triggers, simply enable "create unknown variables by pasting(or however it´s called)" under file->presettings->general.
    Then copy the triggers and all variables are automatically created.
     
  18. TheBlooddancer

    TheBlooddancer

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    That way, it will auto-create all the variables. :D
     
  19. Igor_Z

    Igor_Z

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    yy... Its MUI i used it for more than 1 unit. Paladon rocks
     
  20. Sour

    Sour

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    Awesome spell man like the way you make the unit get push back