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There's a trigger action for that kind of settings.
Camera - Set Camera Field (Timed)
If you want to change the in-game camera, you'll have to constantly use this action over the time, because the camera can be changed and restarted with the mouse scroll (unless you lock the camera to a unit, or something like that, in those cases the mouse scroll doesn't work).
Look for camera "distance to target." I believe that is what you're looking for. The problem is that as stated above the mouse scroll can zoom the person back in. To counteract this the typical philosophy is to perpetually set the camera to the more zoomed out view in short intervals simulating a locked feel. However you could just let the person type a command to reset the camera distance to where it should be. Alternatively pressing esc. Band numerous other types of possibilities.
Edit: maker beat me to it. Also remember to not double post!
Do this. The mouse scroll won't mess up your camera settings if you set them in a periodic event.
And no, the field of view is not the same as the distance to target. If you increase the field of view, you're increasing the extent of the observable world, how many things around the camera you can see. But that doesn't mean you're increasing the distance of the camera target, although sometimes changing the field of view can create a zoom-like effect.
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