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Adding the....

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All of what your asking can simply be done in the object editor:

Well if you made a custom unit as a normal ground unit, even if you change the model to a flying unit model, the editor will simply put it on the ground(since it is defined as a ground unit) this should be an easy fix. (for example lets say you chose the blademaster as your custom unit's base settings and then you changed his model to a dragon.. well the base settings are still set for the unit to be on a ground, so you must manually change this)

Change the following on your custom unit:

Movement - Height: to any number above 0 (depending on how far up you want your unit to be)
Combat - Targeted as: change form ground to air (unless you want your unit to still be targeted as ground)

Hope this helps,
Army_Strong
 
I sometimes make heroes which fly like this, but I want them to be targeted the same as my ground heroes. So all I do is change "movement - height" to about 50, this means they are off the ground but they are flying low.
 
I sometimes make heroes which fly like this, but I want them to be targeted the same as my ground heroes. So all I do is change "movement - height" to about 50, this means they are off the ground but they are flying low.

Lol did you even read what I wrote... you basically copied the exact same thing =( I just had a detailed explenations as to why that happens for the "learning process"
 
The best way to do this is in-game, by triggers.
  • Unit - Add Crow Form to (Unit)
  • Unit - Remove Crow Form from (Unit)
  • Animation - Set (Unit)'s fly height to X at Y
If you make a custom unit with Movement type = Fly, pathing will be affected; for example the unit will no longer be able of going through unpathable ground for ground units. So, using Crow Form will give you the ability of only changing its flying height, while retaining the ability of a ground-type pathability.
 
Lol did you even read what I wrote... you basically copied the exact same thing =( I just had a detailed explenations as to why that happens for the "learning process"


Yep, you already explained it which is why I didn't. I was simply making a comment that I sometimes make them fly closer to ground level to explain how ground melee units can attack them.
 
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