- Joined
- Mar 28, 2009
- Messages
- 66
Omnislash help
This spell is by emjir3 who to my knowledge does not sign in anymore and hasn't for quite a while. I want to make omnislash go to level five but it only goes to level three. Can someone help me?
Heres the trigger
This spell is by emjir3 who to my knowledge does not sign in anymore and hasn't for quite a while. I want to make omnislash go to level five but it only goes to level three. Can someone help me?
Heres the trigger
JASS:
function Trig_Omnislash_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A007'
endfunction
function Unit_Group takes nothing returns boolean
return GetBooleanAnd( IsUnitAliveBJ(GetFilterUnit()) == true, IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction
function Trig_Omnislash_Actions takes nothing returns nothing
local unit Caster = GetTriggerUnit()
local integer i = 0
local group UnitGroup
local unit TargetRandom
local unit Target = GetSpellTargetUnit()
local effect Phoenix
local location R
local real Damage = 100
local integer Amount = 1 + ( GetUnitAbilityLevelSwapped('A007', Caster) * 2 )
call TriggerSleepAction( 0.20 )
call SelectUnitRemove( Caster )
call SetUnitVertexColor( Caster, 150, 150, 150, 150 )
call SetUnitInvulnerable( Caster, true )
set Phoenix = AddSpecialEffectTarget("Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile.mdl",Caster,"weapon" )
call DestroyEffect(AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl", Caster, "chest" ))
call SetUnitPositionLocFacingBJ( Caster, PolarProjectionBJ(GetUnitLoc(Target), 50.00, GetRandomDirectionDeg()), AngleBetweenPoints(GetUnitLoc(Caster), GetUnitLoc(Target)) )
call UnitDamageTarget( Caster, Target, Damage, false, true, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_AXE_MEDIUM_CHOP )
call SetUnitAnimation( Caster, "attack" )
call TriggerSleepAction( 0.25 )
call SelectUnitRemove( Caster )
loop
set i = i + 1
exitwhen i > Amount
set UnitGroup = GetUnitsInRangeOfLocMatching(600.00, GetUnitLoc(Caster), Condition(function Unit_Group))
if ( IsUnitGroupEmptyBJ(UnitGroup) == false ) then
set TargetRandom = GroupPickRandomUnit(UnitGroup)
set R = GetUnitLoc(TargetRandom)
call DestroyEffect(AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl", Caster, "chest" ))
call SetUnitPositionLocFacingBJ( Caster, PolarProjectionBJ(R, 50.00, GetRandomDirectionDeg()), AngleBetweenPoints(GetUnitLoc(Caster), GetUnitLoc(TargetRandom)) )
call UnitDamageTarget( Caster, TargetRandom, Damage, false, true, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_AXE_MEDIUM_CHOP )
call SetUnitAnimation( Caster, "attack" )
call RemoveLocation ( R )
call TriggerSleepAction( 0.25 )
call SelectUnitRemove( Caster )
else
endif
call DestroyGroup(UnitGroup)
endloop
call SelectUnitForPlayerSingle( Caster, GetTriggerPlayer() )
call SetUnitInvulnerable( Caster, false )
call SetUnitVertexColor( Caster, 255, 255, 255, 255 )
call DestroyEffect( Phoenix )
set Phoenix = null
set Caster = null
set UnitGroup = null
set TargetRandom = null
set Target = null
set Amount = 0
set R = null
set Damage = 0
endfunction
//===========================================================================
function InitTrig_Omnislash takes nothing returns nothing
set gg_trg_Omnislash = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Omnislash, EVENT_PLAYER_UNIT_SPELL_CAST )
call TriggerAddCondition( gg_trg_Omnislash, Condition( function Trig_Omnislash_Conditions ) )
call TriggerAddAction( gg_trg_Omnislash, function Trig_Omnislash_Actions )
endfunction
Last edited: