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hi, I need help to know how to make the devotion aura that add slow to enemy when attack the unit have the devotion buff, i want to make something things like ice armor aura that add bonus armor and slow enemy that mele attack the unit have the buff
also, I want the thorn aura does not return damage but deal dot, cuz i also want to make fire armor aura too
sry for the bad english
Hello, you'll have to trigger these effects yourself:
1. Use a 'Unit - Takes damage' Event to detect when a unit takes damage from an attack.
2. Use damage related Conditions to only Slow the correct targets (mostly Boolean Comparisons).
3. Use Dummy units to cast the Slow effect and the DoT (Acid Bomb works for that).
4. You can trigger the damage over time yourself if you want more control and precision.
I don't recommend doing something like this until you're more familiar with Triggers in general. But here's an example for Devotion Aura:
Devotion Aura
Events
Unit - A unit Takes damage
Conditions
((Damage Target) has buff Devotion Aura) Equal to True
(Damage From Normal Attack) Equal to True
((Damage source) is A melee attacker) Equal to True
Actions
Unit - Kill (Damage source)
This trigger shows how to work with some of the Events/Conditions/Actions but doesn't actually Slow anything.
Here's an example of using Dummy units to cast spells:
Greetings! I found a weird problem with my trigger. Shadow Strike WISP 0 MS Events Unit - A unit Starts the effect of an ability Conditions (Unit-type of (Casting unit)) Equal to Infernal WISP 0 MS (Ability being cast) Equal to Shadow Strike - INT Channel...
Hello and greetings if anyone would be able to read this thread. I need help with the spell I am working on. I've been trying to follow some basic in making MUI spells in the tutorial but mine seems not to fire correctly at all. So this spell that I am currently working, holds a target in place...
Hello, you'll have to trigger these effects yourself:
1. Use a 'Unit - Takes damage' Event to detect when a unit takes damage from an attack.
2. Use damage related Conditions to only Slow the correct targets (mostly Boolean Comparisons).
3. Use Dummy units to cast the Slow effect and the DoT (Acid Bomb works for that).
4. You can trigger the damage over time yourself if you want more control and precision.
I don't recommend doing something like this until you're more familiar with Triggers. But here's an example for Devotion Aura:
Devotion Aura
Events
Unit - A unit Takes damage
Conditions
((Damage Target) has buff Devotion Aura) Equal to True
(Damage From Normal Attack) Equal to True
((Damage source) is A melee attacker) Equal to True
Actions
Unit - Kill (Damage source)
This trigger shows how to work with the Events/Conditions/Actions and doesn't actually Slow anything.
Here's an example of using Dummy units to cast spells:
Greetings! I found a weird problem with my trigger. Shadow Strike WISP 0 MS Events Unit - A unit Starts the effect of an ability Conditions (Unit-type of (Casting unit)) Equal to Infernal WISP 0 MS (Ability being cast) Equal to Shadow Strike - INT Channel...
Hello and greetings if anyone would be able to read this thread. I need help with the spell I am working on. I've been trying to follow some basic in making MUI spells in the tutorial but mine seems not to fire correctly at all. So this spell that I am currently working, holds a target in place...
Hi and thank for the advice and i see there are frost armor that also give the effect that i want, so can i give the effect of frost armor to the unit have devotion buff ?
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