Hello, you'll have to trigger these effects yourself:
1. Use a 'Unit - Takes damage'
Event to detect when a unit takes damage from an attack.
2. Use damage related
Conditions to only Slow the correct targets (mostly Boolean Comparisons).
3. Use
Dummy units to cast the Slow effect and the DoT (Acid Bomb works for that).
4. You can trigger the damage over time yourself if you want more control and precision.
I don't recommend doing something like this until you're more familiar with Triggers. But here's an example for Devotion Aura:
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Devotion Aura
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Events
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Unit - A unit Takes damage
-

Conditions
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((Damage Target) has buff Devotion Aura) Equal to True
-


(Damage From Normal Attack) Equal to True
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((Damage source) is A melee attacker) Equal to True
-

Actions
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Unit - Kill (Damage source)
This trigger shows how to work with the
Events/
Conditions/
Actions and doesn't actually Slow anything.
Here's an example of using Dummy units to cast spells:
Greetings! I found a weird problem with my trigger. Shadow Strike WISP 0 MS Events Unit - A unit Starts the effect of an ability Conditions (Unit-type of (Casting unit)) Equal to Infernal WISP 0 MS (Ability being cast) Equal to Shadow Strike - INT Channel...
www.hiveworkshop.com
Here's an example of triggered damage over time:
Hello and greetings if anyone would be able to read this thread. I need help with the spell I am working on. I've been trying to follow some basic in making MUI spells in the tutorial but mine seems not to fire correctly at all. So this spell that I am currently working, holds a target in place...
www.hiveworkshop.com
See my posts.