• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Add doodads/effects to towers

Status
Not open for further replies.
Alternatively you can make an ability based of storm bolts (human gryphon rider), remove the bonus effects and add special effect to the ability with attachments. Then proceed to add it to a unit.

edit: I'm not 100% if that particular ability works for this, but if not just try other ones. Might want to avoid aura abilities because of buffs.
 
If it is not a merged model, it should consist of dummy units or destructables with the separate models or several invisible units for each attached special effect.

gex automatized the process with own functions like

AddUnitTypeModel(unitType, model, offsetX, offsetY, offsetZ, facing, scale)

and afaik even built a GUI for it, so inputs in a menu get converted to such function calls that gets injected into the code.

@Nudl9: Attached special effects scale with their host.
 
Status
Not open for further replies.
Back
Top