- Joined
- Aug 7, 2008
- Messages
- 93
Alright, so I've been messing with the Acolyte-Skin the past days, and I'm really helpless. This skin is so wierd, I can't even express in words how I feel about it, so I'm just going to show it to you.
Well, you can have your opinions about the skin, but I find it disturbing that there are, besides the acolyte, several other textures in it, like the Squid-Monsters, lumber, and some that I can't define (The thing below the face, which looks like some kind of monster-mouth, and the red glow). This isn't necessarily a bad thing, but if you don't know about this, you will happen to reskin something you actually didn't intended to.
This is really badass. The inside of the Acolyte's scarf uses the same texture as some part of the shoulders, though I didn't figure out yet which one. This pretty much sucks, because you basically have to skin the scarf and the shoulders in the same colour, if you don't want either of them look extremely strange and unrealistic.
Now that's a real problem. Maybe I'm just too stupid, but I couldn't find the part of the .blp which coves his chest and his belt (marked area). I know that the upper part, which is basically still a part of the hood uses the same skin as the hood, but I have no idea about the lower part + belt.
Because, as you can see, the shoulders have decoration and the model is more or less a pyramide, thus the skin wraps very unusual at this part. In most cases (as for Arthas, i.e.) you would just reskin the front side of the shoulders, which then gets copied at the backside, using the principe of hemispheres and spheres. The skin on the Acolyte's shoulders however seems to wrap more like on a cone.
I used different colors to show you how the skin wraps. On the right picture you can cleary see the cut where the wrap begins and where it ends. If you would want to do some good definition/shading/precision work on the shoulders, you would have to try for some time until the beginning and the end match. As you can see with my colors, it worked for me with purple and red, but then I messed up blue and yellow, so you could see this cut.
On the left side however, I've marked an area with red lines. This area doesn't seem to be used on the wrap at all, which makes skinning the shoulders very confusing.
I didn't intended this to be a tutorial of some kind - hence the lack of solutions. I rather brainstormed all which confuses me about this skin and hoped to get some advice here, like information on the missing chest, or if you'd be able to tell me a good way to work with his shoulders and so on.
Well, you can have your opinions about the skin, but I find it disturbing that there are, besides the acolyte, several other textures in it, like the Squid-Monsters, lumber, and some that I can't define (The thing below the face, which looks like some kind of monster-mouth, and the red glow). This isn't necessarily a bad thing, but if you don't know about this, you will happen to reskin something you actually didn't intended to.
This is really badass. The inside of the Acolyte's scarf uses the same texture as some part of the shoulders, though I didn't figure out yet which one. This pretty much sucks, because you basically have to skin the scarf and the shoulders in the same colour, if you don't want either of them look extremely strange and unrealistic.
Now that's a real problem. Maybe I'm just too stupid, but I couldn't find the part of the .blp which coves his chest and his belt (marked area). I know that the upper part, which is basically still a part of the hood uses the same skin as the hood, but I have no idea about the lower part + belt.
Because, as you can see, the shoulders have decoration and the model is more or less a pyramide, thus the skin wraps very unusual at this part. In most cases (as for Arthas, i.e.) you would just reskin the front side of the shoulders, which then gets copied at the backside, using the principe of hemispheres and spheres. The skin on the Acolyte's shoulders however seems to wrap more like on a cone.
I used different colors to show you how the skin wraps. On the right picture you can cleary see the cut where the wrap begins and where it ends. If you would want to do some good definition/shading/precision work on the shoulders, you would have to try for some time until the beginning and the end match. As you can see with my colors, it worked for me with purple and red, but then I messed up blue and yellow, so you could see this cut.
On the left side however, I've marked an area with red lines. This area doesn't seem to be used on the wrap at all, which makes skinning the shoulders very confusing.
I didn't intended this to be a tutorial of some kind - hence the lack of solutions. I rather brainstormed all which confuses me about this skin and hoped to get some advice here, like information on the missing chest, or if you'd be able to tell me a good way to work with his shoulders and so on.