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Acolyte Skin

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Aug 7, 2008
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Alright, so I've been messing with the Acolyte-Skin the past days, and I'm really helpless. This skin is so wierd, I can't even express in words how I feel about it, so I'm just going to show it to you.



Well, you can have your opinions about the skin, but I find it disturbing that there are, besides the acolyte, several other textures in it, like the Squid-Monsters, lumber, and some that I can't define (The thing below the face, which looks like some kind of monster-mouth, and the red glow). This isn't necessarily a bad thing, but if you don't know about this, you will happen to reskin something you actually didn't intended to.




This is really badass. The inside of the Acolyte's scarf uses the same texture as some part of the shoulders, though I didn't figure out yet which one. This pretty much sucks, because you basically have to skin the scarf and the shoulders in the same colour, if you don't want either of them look extremely strange and unrealistic.



Now that's a real problem. Maybe I'm just too stupid, but I couldn't find the part of the .blp which coves his chest and his belt (marked area). I know that the upper part, which is basically still a part of the hood uses the same skin as the hood, but I have no idea about the lower part + belt.



Because, as you can see, the shoulders have decoration and the model is more or less a pyramide, thus the skin wraps very unusual at this part. In most cases (as for Arthas, i.e.) you would just reskin the front side of the shoulders, which then gets copied at the backside, using the principe of hemispheres and spheres. The skin on the Acolyte's shoulders however seems to wrap more like on a cone.



I used different colors to show you how the skin wraps. On the right picture you can cleary see the cut where the wrap begins and where it ends. If you would want to do some good definition/shading/precision work on the shoulders, you would have to try for some time until the beginning and the end match. As you can see with my colors, it worked for me with purple and red, but then I messed up blue and yellow, so you could see this cut.

On the left side however, I've marked an area with red lines. This area doesn't seem to be used on the wrap at all, which makes skinning the shoulders very confusing.


I didn't intended this to be a tutorial of some kind - hence the lack of solutions. I rather brainstormed all which confuses me about this skin and hoped to get some advice here, like information on the missing chest, or if you'd be able to tell me a good way to work with his shoulders and so on.
 
Level 49
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Apr 18, 2008
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8,451
The mouth thing is the Sludge Monstrosity's mouth. Lumber might not be used at all or used for the ghoul, not sure. Red glow probably isn't used. What you seem to confuse for the 'inside' of the scarf seems to be the hood behind the scarf; the acolyte is missing half a face. The chest is basically the lower part of the robe. The shoulders are really weird indeed. I suggest using this for skinning the acolyte:

http://www.wc3c.net/showthread.php?t=105365
 
Level 5
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Well, I assumed that the inside of the scarf would be the same texture as some part of the shoulders, because in my attempts to figure out how the shoulders were wrapped I recolored some parts white. When I tested the skin in the WC3Viewer, the inside of the scarf was white as well.

Thanks for the link. I'll try to figure that out :p
 
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Well. As you can see in this screenshot of the Acolyte's head... INSIDE the acolyte's head, the scarf is the same in both sides. In fact, Blizzard added that part you confused as the insides of his scarf to give the illusion of a thick scarf rather than some thin paper scarf. In other words, Blizzard gave you the illusion that there is something inside that scarf, in the other side of his face, but in fact there is nothing. That way they saved polygons and time to work on other models instead of detailing every part of every model. Keep in mind that back in the time engines couldn't handle immense amounts of polygons, thus Blizzard were using clever modeling techniques to cover their flawed models AND save polygons.
 

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Level 5
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Aug 7, 2008
Messages
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Yes, I know how the scarf actually works. The problem about is, that Blizzard didn't do it like, p.e. with Arthas boots, where the inside you could see got an own part in the .tga, but they used some other part of the .tga for the scarf as well. I know that it litterally isn't the 'inside' of the scarf, I just didn't know how to put this better into words.






So, I spent some time on coloring the shoulders to help people see how the skin wraps. Also, as I figured out, on the 2nd: The white marked area in the unwrap is the skin for the inside of his scarf. I hope this will help some skinners with the acolyte - If it did, please comment.
 
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