- Joined
- Jun 10, 2007
- Messages
- 46
I have a bunch of triggers in my map that, when it reached them, cause errors over a duration. Could someone look at them and help me figure out what is going on/something I shouldn't have done with it?
I use GUI.
Can anybody help?
I use GUI.
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Demon Well
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Events
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Unit - A unit enters Demon Well <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DeathPortal[1] Equal to True
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DeathPortal[2] Equal to True
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DeathPortal[3] Equal to True
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DeathPortal[4] Equal to True
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DeathPortal[5] Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DeathPortal[6] Equal to False
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Then - Actions
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Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffcc00ff Ob...
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Wait until (((Death Warp <gen> contains (Triggering unit)) Equal to True) and ((Hero level of (Triggering unit)) Greater than or equal to 150)), checking every 1.00 seconds
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Trigger - Run Environment Changes <gen> (ignoring conditions)
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Wait until (DeathPortal[6] Equal to True), checking every 1.00 seconds
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Trigger - Run Environment Changes 2 <gen> (ignoring conditions)
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Else - Actions
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Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffcc00ff Ob...
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Else - Actions
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Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffcc00ff Ob...
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Demon Outpouring
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Events
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Time - Every 30.00 seconds of game time
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Conditions
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Actions
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Set Loc = (Center of Death Exit <gen>)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Death Region <gen> owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to False
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Then - Actions
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Unit - Order (Picked unit) to Move To Loc
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Else - Actions
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Custom script: call RemoveLocation(udg_Loc)
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Demon Charge
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Events
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Unit - A unit enters Death Warp Back <gen>
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Conditions
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(Owner of (Triggering unit)) Equal to Player 12 (Brown)
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((Triggering unit) is A Hero) Equal to False
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Actions
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Set Loc = (Point((Random real number between -15000.00 and 9500.00), -12900.00))
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Unit - Add Demonic Endurance (Neutral Hostile) to (Triggering unit)
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Unit - Add Dreadlord Aura (Neutral Hostile) to (Triggering unit)
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Unit - Order (Triggering unit) to Attack-Move To Loc
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Custom script: call RemoveLocation(udg_Loc)
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Lightning Blast
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Events
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Time - Every 16.00 seconds of game time
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Conditions
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Actions
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Chain Lightning - Primary lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Drain Life lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Drain Mana lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Finger of Death lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Healing Wave - Primary lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Mana Burn lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Spirit Link lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Set Loc = (Center of Death Warp <gen>)
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Set Loc2 = (Center of Demon Well <gen>)
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Lightning - Create a Mana Flare lightning effect from source Loc to target Loc2
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Wait 2.00 seconds
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Lightning - Destroy (Last created lightning effect)
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Custom script: call RemoveLocation(udg_Loc)
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Custom script: call RemoveLocation(udg_Loc2)
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Horn Blast
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Events
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Time - Every 10.00 seconds of game time
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Conditions
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Actions
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Sound - Play ClanInvitation <gen>
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Death Spawn
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Events
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Time - Every 20.00 seconds of game time
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Conditions
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Actions
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Custom script: set bj_wantDestroyGroup = true
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Set DeathCount = (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))
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If (DeathCount Greater than 90) then do (Skip remaining actions) else do (Do nothing)
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Set Loc = (Random point in Death Spawn 1 <gen>)
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Unit - Create 1 Abomination for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Set Loc = (Random point in Death Spawn 1 <gen>)
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Unit - Create 6 Ghoul for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Order (Last created unit group) to Move To Loc
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Set Loc = (Random point in Death Spawn 1 <gen>)
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Unit - Create 1 Frost Wyrm for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Set Loc = (Random point in Death Spawn 2 <gen>)
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Unit - Create 1 Nether Dragon for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Set Loc = (Random point in Death Spawn 3 <gen>)
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Unit - Create 1 Doom Guard for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Set Loc = (Random point in Death Spawn 3 <gen>)
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Unit - Create 1 Fel Stalker for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Set Loc = (Random point in Death Spawn 3 <gen>)
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Unit - Create 1 Abomination for Player 12 (Brown) at Loc facing Default building facing degrees
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Set Loc = (Random point in Death Region <gen>)
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Unit - Order (Last created unit) to Move To Loc
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Custom script: call RemoveLocation(udg_Loc)
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Environment Changes
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Events
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Conditions
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Actions
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Trigger - Turn on Horn Blast <gen>
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Trigger - Turn on Reminder <gen>
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Trigger - Turn on Portal <gen>
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Trigger - Turn on Lightning Blast <gen>
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Trigger - Turn on Demon Outpouring <gen>
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Trigger - Turn on Death Spawn <gen>
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Environment - Change water tinting color to (0.00%, 100.00%, 0.00%) with 0.00% transparency
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Environment - Set fog to style Linear, z-start 0.00, z-end 6000.00, density 1.00 and color (100.00%, 0.00%, 0.00%)
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Game - Set time of day speed to 10000.00% of the default speed
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Demon Attack
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Events
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Unit - A unit comes within 1000.00 of The Demon 0578 <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
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Actions
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Sound - Stop music After fading
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Sound - Play Doom <gen>
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Unit - Reset ability cooldowns for The Demon 0578 <gen>
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Set Loc = (Position of (Triggering unit))
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Unit - Order The Demon 0578 <gen> to Special Archimonde - Rain Of Chaos Loc
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Custom script: call RemoveLocation(udg_Loc)
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Wait 60.00 seconds
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Sound - Resume music
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Can anybody help?
