Moderator
M
Moderator
Mini-Me: Good map. The ability selecting is done in an interesting way which allows many different builds of your hero. I liked the items also. Overall a good 'enfo'. Aproved.
(10 ratings)
The blinding light aura killing anything was not intentional and is fixed to be as it should be in 1.3.Hey!
I have to say, much kudos on this map, it's very very well done, haven't been this impressed with a defense map since the original Enfo's came out.
I'm not sure whether this was intentional or not, I noticed that in version 1.2 the paladins blinding light aura could actually destroy the defense tower at the enemy spawn point, thought that was a nifty little glitch, but was nice to see it cleaned up in 1.3,
One thing i had noticed, (a lot of my questions are 1.2 related as i have played that one heaps, only just found 1.3... so if any of these questions have been fixed in 1.3 by all means, ignore me.) the druids ability that has him attack how ever much percent faster after killing is considered a negative buff, so if you have your totem nearby and it has auto-cast on for purge it will remove that buff, is there any way to stop that? I'm pretty sure there was another ability that affected this... can't member what but...
Just wondering, the new sword in 1.3, it was great to see a sword that actually increased attack speed, I'm a big attack speed nut, anything that increases attack speed I'm all over it... But the secondary ability for this, that destroys corpses, i don't see how that is really advantageous, there is only 1 level that i know of where the enemies use the corpses and that's the centaurs that res, and that is an early level and only a minor irritance, however if this sword is gotten at any point when an ally is the dreadlord he can't use any of his spells that require corpses, makes it a lot more challenging for him to summon his units. Was just wondering if there was something i missed.
Also, noticed the command aura for the paladin only affected melee units? not sure if this was intentional or not, just seems to make it a much weaker skill.
That's all my comments for today, and once again thanks for a great map, you're doing a great job!