- Joined
- Feb 17, 2013
- Messages
- 1,326
-Hey guys... I have 2 questions that need to be answered..: -How to make crafting item system ???
-How to make a quest system ???
Tnx for answering ...
-How to make a quest system ???
Tnx for answering ...
no, i already knew that... Do you know the survival game like wilderness survival co-op ??? Do you know how to craft items... Thats i want to know ...
copied it directly from a old map of mine.
- shield
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- And - All (Conditions) are true
- Conditions
- ((Hero manipulating item) has an item of type Unholy Legion Shield (|cFFFF0000recipe|r)) Equal to True
- ((Hero manipulating item) has an item of type Static Shield of Protection) Equal to True
- ((Hero manipulating item) has an item of type Behemoth Skull Shield) Equal to True
- ((Hero manipulating item) has an item of type Immunity Shield) Equal to True
- Then - Actions
- Item - Remove (Item carried by (Hero manipulating item) of type Unholy Legion Shield (|cFFFF0000recipe|r))
- Item - Remove (Item carried by (Hero manipulating item) of type Behemoth Skull Shield)
- Item - Remove (Item carried by (Hero manipulating item) of type Static Shield of Protection)
- Item - Remove (Item carried by (Hero manipulating item) of type Immunity Shield)
- Hero - Create Unholy Legion Shield and give it to (Triggering unit)
- Else - Actions
- Do nothing
get rid of the and condition. the only time u need to use and conditions is inside an or conditions.
anything used twice or more store into a temp variable and use that instead. exampl hero manipulating item should be stored
@TO
plz explain what u mean by crafting system. naming another map doesnt help. explain exactly what u want