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About cache triggers...

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Level 9
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Apr 19, 2011
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Hi, everyone. Before nothing, I'm spanish, so sorry if I have some gramatical errors...
Well, I have been watching the forum and the resources of this fantastic site for some time, but now I have the necessity of asking something...

I am making a vast campaign, but I recently updated mi version of Wc3 to the 1.24b. I got some new models (like the Firelord, that right now is in my campaign ^^). But I realized that one VERY IMPORTANT action simply doesn't exist in this version: the "Save Game Cache" trigger.
¿¡How I am supossed to make a cache without that trigger!? ¿What can you advise me?
I hope you could help me.:wink:

Note: I know NOTHING of JASS.

Regards
 
Level 9
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Apr 19, 2011
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447
huieofiuwre.jpg


Look at the picture. It's from my Wc3 Editor. Maybe I'm wrong, but I don't see the "Save Game Cache" action...:vw_sad:

Someone knows what can I do?

Regards
 
Level 4
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Jan 27, 2010
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133
Or to be more precise (since he actually stated he knew nothing about jass):

  • Custom script: call SaveGameCache(udg_variableName)
So if your game cache variable was called MyDataStorage, you would refer to it as udg_MyDataStorage.
 
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