- Joined
- Aug 19, 2008
- Messages
- 491
Hey dudes!
I'm making this nice little spell in vJass, all JESP and stuff. Seems to work fine, except 1 major flaw.
The spell is a simple morph spell, but with a twist. For the duration of the spell, the morphing unit will be ordered to attack move to a random point every time the timer is fiered.
However, it seems like the timer never ends, not even after I call "ReleaseTimer()" (it's from Vexorian's Blue TimerUtils) or "DestroyTimer()" will it abort.
Adding a "checker" such as a boolean array won't work since the timer will still run and cause lag.
+Rep to dude with best solution
I'm making this nice little spell in vJass, all JESP and stuff. Seems to work fine, except 1 major flaw.
The spell is a simple morph spell, but with a twist. For the duration of the spell, the morphing unit will be ordered to attack move to a random point every time the timer is fiered.
However, it seems like the timer never ends, not even after I call "ReleaseTimer()" (it's from Vexorian's Blue TimerUtils) or "DestroyTimer()" will it abort.
Adding a "checker" such as a boolean array won't work since the timer will still run and cause lag.
+Rep to dude with best solution