- Joined
- Dec 12, 2012
- Messages
- 96
I'd like to create an ability which can be cast by a Town Hall and makes units/structures within the range of the ability turn invulnerable too?
It's similar with Big Bad Voodoo but It doesn't seem to work when it is cast by a structure. Any suggestion?
It's similar with Big Bad Voodoo but It doesn't seem to work when it is cast by a structure. Any suggestion?