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Ability Spam 1.5.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Map Summary:
  • Units Have Researchable Hero Abilities
  • Heroes Have Custom Abilities
  • Max Level Increased To 20
  • Creeps Changed
  • Hidden Item
  • Taverns Removed
Improvements for patch 1.5:
  • Custom items added
Improvements for patch 1.4:
  • All heroes reworked
  • Item drops reworked
  • Lot of scripting done
  • Creeps nerfed
Improvements for patch 1.3:
  • Raiders nerfed
  • Demolishers nerfed
  • Some heroes reworked
  • Loading screen added
  • Creeps changed
  • Item drops changed
  • Few bugs fixed


Planned Updates:

  • Make all 4 races playable (currently Orc Vs Human only)
  • Make a 12 player version of the map
  • Improve the balance between races
  • Rework tavern heroes
Longer description of this map:

The main idea was to give units hero abilities to make the game more interesting and fun to play.
This however is not goes well, therefore I've added some custom abilities and such. This map is a heavily altered melee with completely different mechanics than usual, the map has a lot of custom spell scripting done already and still improving.

The races individually:

Humans:


They can start with footmen which have researchable bash and devotion aura, or riflemen which have storm bolt and true shot aura and avatar in tier 3. Footmen are good for early creeping, because a lot of them can constantly stun creeps, Riflemen is perhaps better for harassing. In tier 2 they have access to sorcs which have researchable brilliance aura and blizzard. They are necessary if you're going for casters because of the heavy mana use from the abilities. Priests have holy light and resurrection which can support the army very well. Spellbreakers can summon water elementals and phoenixes, though they require a lot of mana. Mortars can use flamestrike which can be a good for destroying buildings. Knights have use clap, devotion aura and divine shield. They are good for rushing into a fight. Tanks also have flamestrike and clap. Air units have been removed because it would have been impossible to balance (yet).

Orcs:

Grunts can use mirror image and wind walk, headhunters have critical strike, mirror image and endurance aura. Grunts can be good for harass, hh is better for creeping in the beginning imo.
In tier 2 there are witch doctors with hex and healing wave. They are meant to be supports.
Shamans have serpent ward and far sight, useful for map control. Spirit walkers can summon wolves and use hex. Kodos can use warstomp and can research big bad voodoo, making them incredibly useful for teamfights. Demolishers can use earthquake for sieging. Raiders have chain lightning, wind walk, and can also use reincarnation. Taurens can be good for sieging because they have shockwave. They can also use war stomp and reinc.

Credits:
The Lich King
http://www.hiveworkshop.com/resources/ghoul-3d.37231/
Contents

Ability Spam 1.5.1 (Map)

Reviews
Rufus
Only some units have mana costing abilities, which makes them much weaker than everything else. Intelligence heroes are vastly outclassed since their main attribute relies on being able to cast many abilities when its counterparts can't. This is not...
Level 26
Joined
Oct 2, 2011
Messages
2,482
Only some units have mana costing abilities, which makes them much weaker than everything else.
Intelligence heroes are vastly outclassed since their main attribute relies on being able to cast many abilities when its counterparts can't.

This is not very well thought through, and not properly balanced yet either.

Status set to substandard.
 
Level 2
Joined
Dec 27, 2016
Messages
4
Only some units have mana costing abilities, which makes them much weaker than everything else.
Intelligence heroes are vastly outclassed since their main attribute relies on being able to cast many abilities when its counterparts can't.

This is not very well thought through, and not properly balanced yet either.

Status set to substandard.
I know I have to think through the whole balance again. Next patch I'm going to focus completely on balancing.
 
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