Hey can someone help with this Trigger its suppose to set the spelled being bought to a hotkey as Q W E R. depending on which order they where bought in, so Spell 1 bought = Q Hotkey, and also so it gets described as Hotkey'ed to Q but i am kind of lost
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Hotkey'ed Spells
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Events
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Unit - A unit Acquires an item
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Conditions
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(Picked item) Equal to Hoykeyed[(Position X of Ability[(Player number of (Triggering player))])]
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(Item-type of (Item being manipulated)) Equal to Thorn Aura
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(Item-type of (Item being manipulated)) Equal to Frost Nova
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(Item-type of (Item being manipulated)) Equal to Chain Lightning
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(Item-type of (Item being manipulated)) Equal to Blizzard
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Actions
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Set Hoykeyed[(Position X of Ability[(Player number of (Triggering player))])] = (Item being manipulated)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Position X of Ability[(Player number of (Triggering player))]) Equal to 1
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Then - Actions
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Game - Set Position X of Ability[(Player number of (Triggering player))] to 1
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Item - Set Description of (Item being manipulated) to |c00FFFF00 Q |r
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Position X of Ability[(Player number of (Triggering player))]) Equal to 2
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Then - Actions
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Game - Set Position X of Ability[(Player number of (Triggering player))] to 2
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Item - Set Description of (Item being manipulated) to |c00FFFF00 W |r
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Position X of Ability[(Player number of (Triggering player))]) Equal to 3
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Then - Actions
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Game - Set Position X of Ability[(Player number of (Triggering player))] to 3
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Item - Set Description of (Item being manipulated) to |c00FFFF00 E |r
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Position Y of Ability[(Player number of (Triggering player))]) Equal to 1
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(Picked item) Equal to Hoykeyed[(Position Y of Ability[(Player number of (Triggering player))])]
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Then - Actions
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Game - Set Position Y of Ability[(Player number of (Triggering player))] to 1
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Item - Set Description of (Item being manipulated) to |c00FFFF00 R |r
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Else - Actions
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Else - Actions
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