- Joined
- Dec 3, 2012
- Messages
- 117
So, I'm kinda new to making abilities for RPG maps and I need a basic understanding of how this is usually done.
For example, I want to create an ability that does:
A melee atk that stuns and does damage equal to (100+30*AbilityLevel)% of the units current min/max/average(idk yet) damage.
I can only get this far atm;
So I'm really not sure how to go about this :/
For example, I want to create an ability that does:
A melee atk that stuns and does damage equal to (100+30*AbilityLevel)% of the units current min/max/average(idk yet) damage.
I can only get this far atm;
-
Untitled Trigger 002
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Bash (Swordsman)
-
Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (100.00 + (30.00 + (Real((Level of Bash (Swordsman) for (Casting unit)))))) damage of attack type Spells and damage type Normal
-
Events
So I'm really not sure how to go about this :/