I have an ability cast event and it causes the trigger to run 7 times when the ability is casted one time.
Any one else have this problem?
trigger:
Any one else have this problem?
trigger:
-
landing pods
-

Events
-


Unit - Any Unit uses Orbital Command - Calldown: MULE at Generic1 - Any stage (Ignore shared abilities)
-
-

Local Variables
-


owner = (Owner of (Triggering unit)) <Integer>
-


point = (Triggering ability target point) <Point>
-
-

Conditions
-

Actions
-


General - Wait 1.0 Game Time seconds
-


General - If (Conditions) then do (Actions) else do (Actions)
-



If
-




race[owner] == 1
-
-



Then
-




Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-




Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-




Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-




Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-




Unit - Create 1 group t mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
-
-



Else
-




General - If (Conditions) then do (Actions) else do (Actions)
-





If
-






race[owner] == 2
-
-





Then
-






Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-






Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-






Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-






Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-






Unit - Create 1 group z mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
-
-





Else
-






General - If (Conditions) then do (Actions) else do (Actions)
-







If
-








race[owner] == 3
-
-







Then
-








Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-








Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-








Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-








Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-








Unit - Create 1 group p mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
-
-







Else
-








General - If (Conditions) then do (Actions) else do (Actions)
-









If
-










race[owner] == 4
-
-









Then
-










Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-










Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-










Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-










Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
-










Unit - Create 1 group m mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
-
-
-
-
-
-
-
-
-
-
