I have an ability cast event and it causes the trigger to run 7 times when the ability is casted one time.
Any one else have this problem?
trigger:
Any one else have this problem?
trigger:
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landing pods
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Events
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Unit - Any Unit uses Orbital Command - Calldown: MULE at Generic1 - Any stage (Ignore shared abilities)
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Local Variables
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owner = (Owner of (Triggering unit)) <Integer>
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point = (Triggering ability target point) <Point>
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Conditions
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Actions
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General - Wait 1.0 Game Time seconds
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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race[owner] == 1
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Then
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Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group t mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
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Else
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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race[owner] == 2
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Then
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Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group z mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
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Else
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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race[owner] == 3
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Then
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Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group p mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
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Else
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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race[owner] == 4
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Then
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Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
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Unit - Create 1 group m mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
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