Ability cast event, runs 7 times

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May 23, 2008
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I have an ability cast event and it causes the trigger to run 7 times when the ability is casted one time.

Any one else have this problem?

trigger:
  • landing pods
    • Events
      • Unit - Any Unit uses Orbital Command - Calldown: MULE at Generic1 - Any stage (Ignore shared abilities)
    • Local Variables
      • owner = (Owner of (Triggering unit)) <Integer>
      • point = (Triggering ability target point) <Point>
    • Conditions
    • Actions
      • General - Wait 1.0 Game Time seconds
      • General - If (Conditions) then do (Actions) else do (Actions)
        • If
          • race[owner] == 1
        • Then
          • Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
          • Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
          • Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
          • Unit - Create 1 group t inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
          • Unit - Create 1 group t mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
        • Else
          • General - If (Conditions) then do (Actions) else do (Actions)
            • If
              • race[owner] == 2
            • Then
              • Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
              • Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
              • Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
              • Unit - Create 1 group z inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
              • Unit - Create 1 group z mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
            • Else
              • General - If (Conditions) then do (Actions) else do (Actions)
                • If
                  • race[owner] == 3
                • Then
                  • Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                  • Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                  • Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                  • Unit - Create 1 group p inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                  • Unit - Create 1 group p mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
                • Else
                  • General - If (Conditions) then do (Actions) else do (Actions)
                    • If
                      • race[owner] == 4
                    • Then
                      • Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                      • Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                      • Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                      • Unit - Create 1 group m inf 2[(Random integer between 1 and 5)] for player owner at point using default facing (No Options)
                      • Unit - Create 1 group m mech 2[(Random integer between 1 and 10)] for player owner at point using default facing (No Options)
cool wc3 trigger button works for sc2 trigs
 
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