Abilities are Interfering

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Yes, it's improssible. You see each ability has a unique internal id, but the order string is what fires them. If the order string is the same, on the same unit, they will collide with each other.
The best solution is Ramza's suggestion: base them off Channel and change the Base Order Id to something else for each of the two abilities.
 
Multiple similar abilities.

I had a hard time getting around this myself, but then it occurred to me to make an meaningless, half-second buff ability for my unit, which could activate a trigger that would remove all of its abilities, and replace them with new ones, then go back to the previous move set when it was used again.

Only down side to this method, aside from the work, is that it only works with normal unit abilities; not hero abilities.
 
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