- Joined
- Oct 18, 2008
- Messages
- 955
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test
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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Set MTempPoint[2] = (Position of Peasant 0238 <gen>)
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Set TempPlayer = Player 1 (Red)
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Unit Group - Pick every unit in (Units within 260.00 of MTempPoint[2] matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of TempPlayer) Equal to True))) and do (Actions)
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Loop - Actions
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Set MTempUnit[1] = (Picked unit)
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Unit - Create 1 Rifleman for Player 2 (Blue) at MTempPoint[2] facing Default building facing degrees
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Set MTempUnit[2] = (Last created unit)
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Unit - Order MTempUnit[2] to Attack MTempUnit[1]
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Unit - Add a 3.00 second Generic expiration timer to MTempUnit[2]
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look at these. they aren't attacking.
if I switch player 2 and player 1 and create them near my own units, red riflemen will happily accept an order to attack red units.
I don't understand how they can just deny the command if they are blue. tested with neutral hostile too, they also ignore my commands.
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