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A Trigger's Help

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Level 6
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Oct 4, 2011
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226
Well I know a basic way.
Use a Integer variable.
Then have a trigger with the event Generic unit dies.
Conditions: Unit type = to ogre mauler
Actions: Set Integer_Variable (Arithmetic) Integer_Variable+ 1
If then Else then funtions: If Integer = to 3 then do Then actions, else do else actions.
Then actions: Sound Play 3D sound at Point. (Position of dying unit)
Else actions: (leave blank)
 
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