- Joined
- Sep 10, 2012
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- 39
(Solved) A Single Long Trigger or Many Small Triggers
Greetings. I am attempting to create a stat system that assigns the stats to the units when they enter the map area. The question I am asking, then, is this: in-game, is it faster to have a multitude of smaller triggers to check the unit type, or would it be better to have one rather expansive trigger check through a multitude of unit types?
Edit: not sure it makes any difference, but felt I should say that I'm checking unit types via If/Then/Else functions.
Greetings. I am attempting to create a stat system that assigns the stats to the units when they enter the map area. The question I am asking, then, is this: in-game, is it faster to have a multitude of smaller triggers to check the unit type, or would it be better to have one rather expansive trigger check through a multitude of unit types?
Edit: not sure it makes any difference, but felt I should say that I'm checking unit types via If/Then/Else functions.
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