- Joined
- Aug 8, 2022
- Messages
- 12
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Random Number
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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Set Random_Number = (Random integer number between 1 and 10)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Removed_Number Equal to 9
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Check_Number[Random_Number] Not equal to 1
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Then - Actions
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Set Removed_Number = (Removed_Number + 1)
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Set Check_Number[Random_Number] = 1
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Game - Display to (All players) the text: (String(Random_Number))
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Else - Actions
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Trigger - Run (This trigger) (checking conditions)
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You will need to create 3 integer variables = Random_Number, Removed_Number and Check_Number[with array].
*Note that in the condition that turn off the trigger, the 'Random Number' must be minus 1 of the total numbers you will need.
Hope it helps someone.

