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Events

Unit - A unit Acquires an item
Conditions

(Item-type of (Item being manipulated)) Equal to (Your item type)
Actions

Set ItemRespawn = (Item being manipulated)

Wait 60.00 seconds

Item - Create (Item-type of ItemRespawn) at (Center of (Your region)
That trigger is not very good if you wanna trade the item.
Make a variable and set it to the created item. Then Look at the condition if the item is the one of the variable.
the trigger needs locals
Custom script: local item udg_ItemRespawn
Well he said how to regrow one item... so no need realy..
And if he realy needs it.. I do think it is kinda easy to write:
Custom script: local item udg_ItemRespawn
Custom script: local item i = udg_ItemRespawn
Wait 60.00 seconds
Custom script: set udg_ItemRespawn = i
Item - Create (Item-type of ItemRespawn) at (Center of (Your region)
Custom script: set i = null
Question: Are the items preplaced? if so, I know a simple way to do this.
Well the questions has been answeared so do you realy think this was needed....
