- Joined
- Dec 19, 2014
- Messages
- 34
I'm fairly new to the WE, and I've stumbled across different tutorials on leaks and how to avoid them. So far I'm not too worried since I'm only making an altered melee map with a pretty minimal amount of triggering. But something still confuses me. Everyone talks about these leaks in terms of "location"; the game loses track of where a unit is. The solution, they say, is to remove the location immediately after using it. Does it work instead just to remove the unit? So, for example, I have a trigger that creates a dummy unit at a target location, but then removes the dummy unit a few second later. I also have a few triggers that create units at specific spots without removing them, but they're not looping. Some clarification here would be great, especially if I'm just misunderstanding leaks altogether (the tutorials I looked at didn't have very clear explanations for someone just starting).